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well done, sir!
By the way, now that we have timer-blocks, you can put a gravity group and a piston group on the "same button". You just ha to make the button activate the timer block that activates what you want.
Programing with timer blocks is the future, while the programmable doesn't arrives.
I started several threads on that theme, as I tried building elevators and large drilling stations (drilling rigs which you can simply leave behind).
I'd also like to see improvements in mechanics.
For elevators, you'd need blocks that leave enough space for the elevator cabin itself, so they can pass through the well.
Rotors and Pistons seem to have great problems when dealing with great mass objects (e.g. a giant solar panel setup, powered by a single rotor, often breaks down when you try to bring it to rest).
There are too many problems like these, that keep us from creating "complex" mechanical machines...
But the devs do a great job, the game is still early access, and I just love playing it so far.
I'm pretty confident they'll fix all that and finish the game.
I by myself think it's a great piece of work, just because it works properly.
My designs only use pistons, but they need more space as I didn't use doors, I just used blockers, that were attached to the elevator.
I think it would be great if there was some easier way, the problem right now with engineering like this is that you can't work precisely enough.
In Minecraft everything fits perfectly, but in SE, you just don't have the preconditions needed to finish your work.
One of those things is that with gravity you can have a virtually unlimited number of floors. All five of the floors for this elevator are basically just a copy and pasted template of the same floor. To add floors more floors to an elevator using pistons, you would just have to stack more and more pistons on top of each other, and your elevator size is limited by that stack size.