RimWorld

RimWorld

1,682 ratings
Vanilla Factions Expanded - Deserters
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Mod, 1.4, 1.5
File Size
Posted
Updated
49.365 MB
25 Aug, 2023 @ 7:38am
19 Jul @ 7:22am
17 Change Notes ( view )
You need DLC to use this item.

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Vanilla Factions Expanded - Deserters

In 2 collections by Oskar Potocki
Vanilla Expanded
103 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



See change notes.



After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters faction expansion as soon as it was reasonably possible. What initially was meant to be a small mod about stealing stuff from the Empire, quickly became a grand new campaign against the evil nobility. We didn’t stop on just a few new quests and a new weapon - this mod comes packed with content to make the anti-imperial playthrough not only viable, but also oh so fun!

An indepth visibility system will track how much the Empire knows about you, and will affect everything that occurs in your game against the Empire. Higher visibility might result in larger imperial raids, less time for the empire to send reinforcements to their compounds, higher contraband prices and even quiet absolver raids.

Our goal with this mod was to make you feel like you’re a part of the bigger movement happening across the entire planet, but still in secret. You will be able to contact other deserter cells to send shuttles to pick you up, cause distractions and taunt imperial forces. You will be doing all that by trading intel - which is a new resource obtained directly from the empire via a variety of different ways. I encourage you to check the infographics to find out more about what we cooked for you!

For obvious reasons this mod requires Royalty DLC.


















































































[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the artwork and visual imagery.

Legodude17, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Reel, master of screenshots and constructing structures for export.

Storyteller artwork by Vitalii

Music by Dendroid101!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However, you will need to wait for a new Chased Deserter quest to occur before you join the deserters.

Q: I’m an enemy of the Empire but I’m not a deserter! Why?
A: Two different things. You can wage normal war on the Empire and make peace with them later. Being a deserter is permanent, and only occurs when you actively harbor imperial deserters.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can I continue playing the game after reaching the new ending in this mod?
A: Yes, but bear in mind both the Empire and the Deserters will cease to exist.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.



[discord.gg]


Popular Discussions View All (25)
34
30 Oct @ 1:41am
I think there is a glitch for the plots quest crashed shuttle
Buster2
27
20 Jul @ 2:29pm
Assassination target not spawning
AppleSauceBandit
3
4 Nov @ 10:31am
(Suggestion) Intel Mod Options
Brawler
1,085 Comments
Oskar Potocki  [author] 5 Nov @ 5:46am 
Quests can give intel, if you're allied with deserters you're bound to receive a quest from them at some point.
Ghost of Draupnir 4 Nov @ 10:30am 
So correct me if I'm wrong, but there's no actual way to get intel out of the Empire without first building a Scraper.

But in order to build a Scraper, you need a Declassifier.

Declassifiers can only be bought from Deserters, and cost intel.

Meaning there's no way to get intel without first having intel to trade for the item that gives you intel.

Right?
Sin of Wrath 30 Oct @ 9:15pm 
how can you gain intel at the start when everything cost intel?
Oskar Potocki  [author] 28 Oct @ 6:42am 
This is not how you should report bugs, this tells us absolutely nothing and we cant help.
Benji 27 Oct @ 7:04pm 
ERR: [Asker_nameFull] for the name of the deserter for the intro deserter quest and some other errors idk how to fix this at all im just asking for a point in the right direction :steamfacepalm:
Bottle 26 Oct @ 2:11pm 
Do Imperial Slaves still give intel when they are enslaved? As in, when you capture an imperial soldier and enslave them, do they still give intel like if you were to recruit them? Thanks!
Oskar Potocki  [author] 21 Oct @ 1:35am 
Intended.
Vartarhoz 20 Oct @ 2:34pm 
Also Striker Turret doesn't require energy or something not affected by solar flare or emp, is that bug or intended? Feels weird.
Rook 15 Oct @ 2:33pm 
friendly reminder that comment bug reports will be ignored. submit your bug reports through the link provided in the KNOWN ISSUES section above.
Vartarhoz 15 Oct @ 1:50pm 
Turrets like Kontrarion shouldn't auto reload without pawns nearby.