Hearts of Iron IV

Hearts of Iron IV

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Better Mechanics : National Economy
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17 Aug, 2023 @ 1:24am
20 Nov @ 1:04am
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Better Mechanics : National Economy

In 1 collection by Amine Alkaline
Better Mechanics Collection
41 items
Description




Hello Everyone!
In the 2.0 Version of this mod, I took inspiration from TWR GDP Screen by Saha and the Economic System of the Red Worldux Mod to create a syncretic version of them and have an interesting and not too punishing Economic System that can be very fun to wiggle around with


  • 15 Levels of Economy Sizes and 16 Levels of Economic Development to progress through during the game (marked in 1936 Dollars). They are updated monthly according to your economic evolution

  • Each idea gives rewards and some debuffs and challenges concerning your economic achievements

  • Automatic and dynamic GDP decay for economies above the Regional Power levels (3% monthly decay). You cannot just sit on your acquired GDP and have it stay the same (Models inflation somewhat)

  • You can see the monthly evolution of GDP on the map modes



Creating a mod takes a significant amount of time and effort. If you'd like to support the development and help keep me motivated, you can consider donating using the Buy Me a Coffee button. I would greatly appreciate it.
[www.buymeacoffee.com]



I'm centralizing everything for my mod collection on a new Discord server. I'll rarely respond to comments, bug reports, or suggestions here. Please use the Better Mechanics Discord Server[discord.gg] for all future requests.
274 Comments
Amine Alkaline  [author] 25 Dec @ 4:10am 
@sigma
A full overhaul of the mod is coming real soon bruv, stay tuned
sigma 24 Dec @ 9:45am 
Hi! I really like the mod, but please add inflation that it gives bonuses and vice versa so it will be more realistic.
StarOri 23 Nov @ 3:10pm 
Hello! I've just added this mod to my playlist, looking forward to play with this!
However first tests did show that if the GDP mapmode is "opened" at the time the month change, the games crashes.. Not that practical!
I guess the probability in a real game is quite low but an accidental crash can always happen..
Moridin 23 Nov @ 12:27pm 
I'd suggest switching the division attack and defense modifiers from the Economy and Development levels with supply-related modifiers.

Something along the lines of being easier to deal with logistics as a large and developed economy.
Darth Muffin 23 Nov @ 11:41am 
does this touch the tech tree at all? wanna see if I can use in my modlist that has expert ai.
Brn 21 Nov @ 5:01pm 
I believe so
Amine Alkaline  [author] 19 Nov @ 11:59pm 
did Great war redux update to the latst version?
Brn 19 Nov @ 8:00pm 
stopped working with great war redux since last update, not sure if its cuz of hoi or gw
Amine Alkaline  [author] 14 Nov @ 6:48pm 
yes
Chihiro Cyrille 14 Nov @ 6:33pm 
Does this work with Kasierreich/Kaiserredux?