Overgrowth

Overgrowth

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Infinity Contract
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129.473 MB
17 Jul, 2023 @ 3:16am
17 Sep, 2023 @ 10:31pm
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Infinity Contract

In 1 collection by Bag_Piper
FnB Mapjam Entries
9 items
Description
Across vast expanses of asteroid fields,
light-years away from civilization,
Xolo, a young rat seeking his fortune in the asteroid mines,
has determined that the time has finally come to return home.
But will his departure prove as easy as he hopes?

The FnB entry for the July 2023 map jam.
This story and all text contained were 100% hand-made. (No ai was used)

ORIGINAL, custom music made by F1uTe!!!


Special thanks to Surak for making the gravity script!
19 Comments
Bag_Piper  [author] 1 May, 2024 @ 12:31am 
@TuxMcTuff, Once you get the laser to stop directly in line with the vent, you'll be able to press a key when you go near it, which will trigger the dialogue to progress. It should show a icon of the key you need to press when you go close to it. (Just not too close, or you'll likely get fried :D)
TuxMcTuff 30 Apr, 2024 @ 11:08pm 
so i know how to get the laser around to each spot but nothing happens, i even let the laser hit me and burn me and get all the wall to the end of the tunnel where the gate is and nothing happens other than me dying. what am i missing? hint plz?
Bag_Piper  [author] 17 Sep, 2023 @ 11:00pm 
The aforementioned update is out now!
Level 3 is all finished up, the asteroid parkour on level 2 has been revised, the infinite save battery exploit is gone and more.
Bag_Piper  [author] 18 Aug, 2023 @ 1:00pm 
:steamthumbsup: Good to hear! I do still plan on reworking that parkour section tho, so it's more intuitive and doesn't need the boundaries everywhere.
Silicon Carne 18 Aug, 2023 @ 7:04am 
Gave this another shot, the tip that I was looking for the asteroids without shadows rather then asteroids that were brighter helped a lot! For whatever reason I was looking for asteroids where the brightness in the sun was different and totally writing off the shadows!
Bag_Piper  [author] 14 Aug, 2023 @ 10:46am 
@Silicon Carne, the asteroid hopping was one of the first ideas I had for this mod, unfortunately I was low on time when it came to coming up with WHY you have to jump on the asteroids.
The reason for the boundaries everywhere is because you can literally jump across the map if they weren't there. It's hard making parkour with the gravity setting where you can just jump past every asteroid and go straight to the end, though maybe I could completely revise that parkour section to make it way more spaced apart.
As for the jump-able asteroids' brightness, maybe turning up the in-game brightness would help to see the ones that are in shadow? Will definitely return to that level to polish it up a bit for next update, btw.
Silicon Carne 14 Aug, 2023 @ 12:46am 
The route to "cross the bridge" is incredibly non-intuitive and I'm not sure why you'd jump out to the asteroids in the first place considering it wouldn't be that hard to just cross over top of the station itself if it weren't for the invisible walls. I made it out to the crashed ship but every direction jumping out from there just seems to ultimately lead me into more invisible walls.

All these asteroids are the same damn brightness!
Bag_Piper  [author] 13 Aug, 2023 @ 2:26pm 
@DocNight, are you saying there's an impossible jump in one of the parkour sections, or that you literally can't jump? Either way, I would suggest making sure you disable all mods but this one and it's dependencies. For example, Surak's "Low Grav!" mod might cause some issues with this, since this mod has it's own script for low gravity.
DocNight 13 Aug, 2023 @ 3:23am 
That's map was broken. I can't run and normal jump, it's impossible
JGRIF 9 Aug, 2023 @ 2:43am 
Good little campaign I'm hoping for a continuation