Total War: WARHAMMER III

Total War: WARHAMMER III

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Guv's Expanded Faction Frontend Mod (Update Patch 6.0.2 / 2024-12-27)
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25 mai 2023 à 19h35
26 déc. 2024 à 23h57
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Guv's Expanded Faction Frontend Mod (Update Patch 6.0.2 / 2024-12-27)

Description
Expanded Text Galore!
Have you ever wondered why certain factions like Nakai, Eltharion and Wulfhart has so much going for them, but they are never properly "advertised" on the frontend as such?
Did you know that certain factions you play harbour secrets that are witheld from your eyes?
Did you know that Grimgor and Wurrzag does NOT have mountain attrition immunity but Skarsnik, Azhag and Grom has?
Well now I am sure you won't miss that.

This is a mod that I have been working for several days now, I hope it was worth it.

What does this Mod do?
  • All playable factions has their Frontend details expanded to feature crucial features unique to that faction
  • Climate suitability dummy texts has returned!
  • If a faction has not been edited, there was nothing of note to add.

Some Info
The mod adds NO NEW effects. No balance issues, nothing.
This mod is PURE TEXT. only dummy effects. So this mod changes nothing aside from a visual detail on the frontend of your campaign selection screen.

Compatibility
I DON'T make my mods with SFO, Radious or other overhauls in mind!!
Savegame compatiable, no new save required.

Afterword
New here? Want to find more of my units and mods? Simply type Guv or Guvenoren in the searchbar at the Workshop or you can press here to go to my workshop right the way!

Please concider joining my Steam Group for complaints and requests!

Please do post a comment here if you find any errors!
*Rate and Favorite if you fancy this!*
Discussions populaires Tout voir (1)
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10 sept. 2023 à 7h32
Feedback
Guvenoren
106 commentaires
SprachZauberer 2 janv. à 11h24 
No, I thank you for that mod. Really improves transaprency for players.
Guvenoren  [créateur] 2 janv. à 11h05 
Oh thousand thanks! I'll take a look!
SprachZauberer 2 janv. à 10h58 
@Guv: Text key 117 says "posion attacks" instead of "poison attacks". Just so you know. :)
Guvenoren  [créateur] 27 déc. 2024 à 12h56 
That is intended. Uninhabitable is not good. Unpleasant COULD be either yellow or green, depending on the situation. Sometimes the Race normal is to have an Uninhabitable climate in something. if it's supposingly moved from Uninhabitable to Unpleasant, is in itself a positive. So for example in Imriks case, it's a green unpleasant because it is moved from uninhabitable.
(v)1GHTY )v(4V$ 27 déc. 2024 à 10h59 
the unpleasent I meant
(v)1GHTY )v(4V$ 27 déc. 2024 à 10h58 
Wulfhart, Everqueen,Boris, Ostankya, Imrik, Ungrim, Khatep
Guvenoren  [créateur] 27 déc. 2024 à 10h20 
for which?
(v)1GHTY )v(4V$ 27 déc. 2024 à 9h36 
Thanks for the Update! Could you look at the Color Coding of unsuitable Climate for 6.0.3 it's green instead of yellow
Guvenoren  [créateur] 27 déc. 2024 à 0h03 
Mod updated! Literally just now.
Phew, now I am spent. Too much modding @_@

Now I will take a break and cry that Dwarfs are bugged:
https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/6099?page=1
Guvenoren  [créateur] 24 déc. 2024 à 3h45 
Hello!
I've been focusing on this mod properly now. About maybe 2/3rds done with the new additions. Going to tweaks some of the pre-existing entries too to make it look prettier.

Merry Christmas everyone!