Project Zomboid
320 คะแนน
[B42] Anthro masks conversion
3
3
6
2
2
2
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
ขนาดไฟล์
โพสต์
อัปเดต
15.893 MB
24 เม.ย. 2023 @ 11: 09pm
16 ม.ค. @ 10: 40pm
4 หมายเหตุการเปลี่ยนแปลง ( ดู )

สมัครสมาชิกเพื่อดาวน์โหลด
[B42] Anthro masks conversion

คำอธิบาย
Bird here. Overcooked and made a mess with the original B41 version so a lot of fat's been trimmed. Full patch notes released. Fixes coming soon

New models to better suit the Anthro survivors mod. Currently works with most species but there are some minor clipping issues across a number of them.

Anthro masks currently included:
All variations of the bandanna mask
Blue/Green surgical masks
Dust masks
Gas masks
The hockey mask, and its variations in B42
Welding masks

These are distributed as new items in 3/4 versions: the other is a reskin. In B41 there is a susceptible patch, now succeeded by a 'No crafting' version in B42.

Additional features not in the reskin:

All B41 versions: An integral "Working Masks" patch. Covers anthro and vanilla masks, can be used with the main mod without dupe entries for vanilla items.

Main mod:
-Loot tables*
-The ability to convert to and from anthro masks*
-[Currently disabled in B42] A sandbox option to correct anthro zombies into wearing something appropriate

No crafting:
-All features of the main mod
-...Some conversion crafts. Only those which would be realistically feasible by hand
-[Currently disabled in B42] More sandbox options to force both human and anthro players to wear what fits.

Susceptible patch:
-Obviously a compatibility patch for the "Susceptible" mod by Notloc and Spyjack
-Crafting recipes to facilitate this. No conversions due to durability jank in B41
-Sandbox options to adjust zombie spawn rates with outfits by that mod
-All features of the main mod, plus the player face checks

*If these are too much together please give feedback saying so
New models for B42?
We'll see. Hopefully. Very much hopefully. Currently seeing to this.

Credits
Bit_: Creating the original mod
"Bird": Programming (he tries)
Honourable mentions:
CAESURA: Offering to and nearly providing new models/masks, before life told us "No"
evoc: Creating the "Working Masks" mod which was integrally patched on from initial release up til B42
Known incompatibilities:
[B41] "The Workshop", alongside anything else which overrides a mask's body location. The function given to check this location can no longer grab it if this is done to an item.

Workshop ID: 2966972794
Mod ID: AnthroMasks
Mod ID: BitSynergy_AnthroMasks
Mod ID: StaticAnthroMasks
Mod ID: SusAnthroMasks
97 ความเห็น
"Bird"  [ผู้สร้าง] 14 ม.ค. @ 11: 30pm 
ok so I came back to it this morning

idk if unlabelled clothing guid searches and manually creating 400+ lines of loot code fried my brain back in december or what, but the gas mask thing had an embarrassingly simple solution

need to do some more testing later today-ish and the update will be pushed
"Bird"  [ผู้สร้าง] 24 ธ.ค. 2024 @ 1: 09am 
so long as a workaround or official fix for modded gasmasks comes through by then yeah

not gonna fight the game's code a second time over christmas
btelnyy 23 ธ.ค. 2024 @ 11: 57am 
So the anthro mod will be updated for b42, will this mod follow suit?
"Bird"  [ผู้สร้าง] 9 ต.ค. 2024 @ 7: 25am 
nothing changes with vanilla masks, no

modded masks have *slightly* lower rates in military containers (spawn chance is 4 -> 3 %), but that's to reduce interference with high tier loot spawns. Everywhere else has identical chances to vanilla
Blume McFolf 8 ต.ค. 2024 @ 5: 59am 
does this mod change the spawning of normal welding masks? i haven't found one on my current save since the early-game, despite having looted plenty of warehouses.
"Bird"  [ผู้สร้าง] 5 ต.ค. 2024 @ 12: 07pm 
Yeah it's only the furniture building where the issue pops up. You can deconstruct, or craft using torches & masks just fine it seems

Modding this game, despite support for such, becomes a pain once you stray from more commonly touched areas lol. Ambiguous documentation does not help
Lodashi 5 ต.ค. 2024 @ 3: 02am 
@"Bird" Thanks, it's no issue to keep a normal one for actual welding.

I assume that the function to greenlight the mask works when just previewing a recipe but the other function (when you go to actually craft) decides to commit sudoku randomly haha.
"Bird"  [ผู้สร้าง] 4 ต.ค. 2024 @ 4: 48pm 
Good news if you can't be bothered, is you can keep a vanilla welding mask in your inventory. Welding lets you bypass the anthro face check if you have that option enabled
"Bird"  [ผู้สร้าง] 4 ต.ค. 2024 @ 4: 43pm 
actually double checked this one rn because this has been a pervasive issue since the original version and it actually stopped working on me for once

mod breaks at a vanilla code line, "if item:isRequiresEquippedBothHands () then", no.207 of file ISEquipWeaponAction.lua

did a brief check of the call stack and I think the game just shits itself at using the welding torch with a modded mask for no good reason

anyway, apparently it's a recurring issue for modded welding masks in general, but can also break in vanilla; if you get it, your best bet is resetting mods and verifying the integrity of your game files
Lodashi 4 ต.ค. 2024 @ 11: 49am 
Looks like the Anthro Welder Mask doesn't really work as a welder mask?
It does fulfill the requirement when hovering over, let's say, making a Metal Crate, but when the character actually tries to make the crate nothing happens until I get a normal Welder Mask.

Could this be an issue on my end with some kind of mod incopatibility? I made sure I wasn't running anything else that touches masks.