Project Zomboid

Project Zomboid

316 ratings
Anthro masks conversion
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10.748 MB
24 Apr, 2023 @ 11:09pm
16 May, 2024 @ 11:47am
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Anthro masks conversion

Description
Alternate models to better suit the Anthro survivors mod. Currently works with most species but there are some minor clipping issues across a number of them. New models are arriving soon(tm), courtesy of CAESURA.

Anthro masks added:
Bandana (Face)
Blue/Green surgical mask
Dust mask
Gas mask
Hockey mask
Welder mask

Standalone and Susceptible editions:

Checks for anthro players and zombies!
With the corresponding option checked, anthro players can only wear anthro masks, and humans only wear human masks. Humans can be toggled to be able to wear anthro masks. Meanwhile, zombies wearing supported outfits will have their masks swapped for a suitable model or removed outright.

Just remember to load all compatible mods before either one.

Each new version has an updated "Working Masks" patch, taken from the now deprecated craftable version.

Clothing mods supported by new features
Anthro Accessories (Player checks and Susceptible compatibility only)
Ammo Pouches
KATTAJ1 Military Pack
SWAT Pack

The current list is pretty small. But that can change! Suggest what clothing mods you want to see tidied up on anthro zombies next.

Credits
Bit_ - Creator of the original masks and mod
"Bird" - Programming
CAESURA - Modelling (eventually. Currently very busy with life.)
Additional credits:
evoc for making the Working Masks mod

Incompatibilities
The Workshop, along with likely anything else which overwrites a vanilla mask's body location. New body locations made in such a mod cannot be 'seen' when requested by another, meaning here, the Susceptible and standard editions cannot stop anthros wearing any affected mask(s).

Workshop ID: 2966972794
Mod ID: AnthroMasksBasic
Mod ID: BitSynergy_AnthroMasks
Mod ID: AnthroMasks
Mod ID: SusAnthroMasks
97 Comments
"Bird"  [author] 24 Dec, 2024 @ 1:10am 
(removing filters currently has a slew of issues attached which stops the process working as intended)
"Bird"  [author] 24 Dec, 2024 @ 1:09am 
so long as a workaround or official fix for modded gasmasks comes through by then yeah

not gonna fight the game's code a second time over christmas
btelnyy 23 Dec, 2024 @ 11:57am 
So the anthro mod will be updated for b42, will this mod follow suit?
"Bird"  [author] 9 Oct, 2024 @ 7:25am 
nothing changes with vanilla masks, no

modded masks have *slightly* lower rates in military containers (spawn chance is 4 -> 3 %), but that's to reduce interference with high tier loot spawns. Everywhere else has identical chances to vanilla
Blume McFolf 8 Oct, 2024 @ 5:59am 
does this mod change the spawning of normal welding masks? i haven't found one on my current save since the early-game, despite having looted plenty of warehouses.
"Bird"  [author] 5 Oct, 2024 @ 12:07pm 
Yeah it's only the furniture building where the issue pops up. You can deconstruct, or craft using torches & masks just fine it seems

Modding this game, despite support for such, becomes a pain once you stray from more commonly touched areas lol. Ambiguous documentation does not help
Lodashi 5 Oct, 2024 @ 3:02am 
@"Bird" Thanks, it's no issue to keep a normal one for actual welding.

I assume that the function to greenlight the mask works when just previewing a recipe but the other function (when you go to actually craft) decides to commit sudoku randomly haha.
"Bird"  [author] 4 Oct, 2024 @ 4:48pm 
Good news if you can't be bothered, is you can keep a vanilla welding mask in your inventory. Welding lets you bypass the anthro face check if you have that option enabled
"Bird"  [author] 4 Oct, 2024 @ 4:43pm 
actually double checked this one rn because this has been a pervasive issue since the original version and it actually stopped working on me for once

mod breaks at a vanilla code line, "if item:isRequiresEquippedBothHands () then", no.207 of file ISEquipWeaponAction.lua

did a brief check of the call stack and I think the game just shits itself at using the welding torch with a modded mask for no good reason

anyway, apparently it's a recurring issue for modded welding masks in general, but can also break in vanilla; if you get it, your best bet is resetting mods and verifying the integrity of your game files
Lodashi 4 Oct, 2024 @ 11:49am 
Looks like the Anthro Welder Mask doesn't really work as a welder mask?
It does fulfill the requirement when hovering over, let's say, making a Metal Crate, but when the character actually tries to make the crate nothing happens until I get a normal Welder Mask.

Could this be an issue on my end with some kind of mod incopatibility? I made sure I wasn't running anything else that touches masks.