RimWorld
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Power Tab 2
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Mod, 1.4
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58.863 KB
26 mar 2023, ore 2:56
18 apr 2023, ore 11:00
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Power Tab 2

In 2 collezioni di Owlchemist
Owlchemist's Mods
42 elementi
Owl's Derived Work
10 elementi
Descrizione
This is an overhaul and continuation of Compilatron's Power Tab mod, remade with the author's permission. This version functions much the same as before, but does so with zero overhead, requiring no harmony patches or any ticking components.

New here? What's Power Tab?
Power tab simply provides a UI that lists out where your power is being consumed, and where it's coming from, as opposed to clicking buildings one by one to try and figure it out manually.

What's new?
I got tired of constantly asking in frustration "What's using up all my power?!", and so I looked up this mod. However, after auditing the code, I decided it was in need of an overhaul. The changes are technical in nature, including:
  • No longer needs harmony, removing any patch overhead.
  • No longer ticks any code. This is a zero-overhead mod, its code is only active when you're actually looking at the UI.
  • And speaking of that, the UI rendering is around 5x faster as well.
  • All hardcoded strings are now exposed for translators to make use of.

Compatibility
  • Being a simple UI mod that does not touch your save file, you can add or remove it anytime.

Credits
  • Compilatron: the original author, whom granted permission for this overhaul.
  • Mersid: whom was keeping it going with later RimWorld versions.

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🦉Github[github.com]
Discussioni più popolari Visualizza tutte (1)
2
10 mag, ore 16:56
Sun lamps at night
ozkriff
78 commenti
Nite 30 lug, ore 23:28 
Sun lamps are *still* broken, nullifying a major use of this mod. The one discussion on this seems to have been largely ignored?
Mlie 22 lug, ore 10:44 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://gtm.you1.cn/sharedfiles/filedetails/?id=2599504692
NuanKi 20 lug, ore 9:58 
Yep, still works fine, but using the "Power Management" from [/url] Colony Manager[/url] is more visual and better to understand, but you need a persona core for the "automatic bench"

But i still use both of them
Flamangos 8 lug, ore 23:14 
Works perfectly after a 100hr playthrough
kotobike 18 mag, ore 6:41 
update mod Power Tab 2 to 1.5
at the request of the author the mod will be removed
https://gtm.you1.cn/sharedfiles/filedetails/?id=3249121693
Latex Santa 12 mag, ore 2:30 
Alright, I'll update a local copy of this mod to 1.5 for my own use
I am no longer allowed to be a whiner about simple stuff that I can very well do myself.
ubergarm 11 mag, ore 11:31 
Yeah, seems to work fine in even for MultiPlayer testing in my MultiNomaly modpack for 1.5. It does throw some debug log errors occasionally when closing the power tab, but it doesn't cause desync or gameplay issues that I can tell.

Owlchemist makes high quality stuff! Thanks for your efforts!
Espiovvv 11 mag, ore 3:56 
Nice, works perfectly fine in 1.5.
Ender's games 29 apr, ore 23:11 
It works fine for me.
Three 29 apr, ore 13:51 
Is it safe to use this in version 1.5? :guard: