RimWorld

RimWorld

949 ratings
Power Tab 2
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Mod, 1.4
File Size
Posted
Updated
58.863 KB
26 Mar, 2023 @ 2:56am
18 Apr, 2023 @ 11:00am
5 Change Notes ( view )

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Power Tab 2

In 2 collections by Owlchemist
Owlchemist's Mods
42 items
Owl's Derived Work
10 items
Description
This is an overhaul and continuation of Compilatron's Power Tab mod, remade with the author's permission. This version functions much the same as before, but does so with zero overhead, requiring no harmony patches or any ticking components.

New here? What's Power Tab?
Power tab simply provides a UI that lists out where your power is being consumed, and where it's coming from, as opposed to clicking buildings one by one to try and figure it out manually.

What's new?
I got tired of constantly asking in frustration "What's using up all my power?!", and so I looked up this mod. However, after auditing the code, I decided it was in need of an overhaul. The changes are technical in nature, including:
  • No longer needs harmony, removing any patch overhead.
  • No longer ticks any code. This is a zero-overhead mod, its code is only active when you're actually looking at the UI.
  • And speaking of that, the UI rendering is around 5x faster as well.
  • All hardcoded strings are now exposed for translators to make use of.

Compatibility
  • Being a simple UI mod that does not touch your save file, you can add or remove it anytime.

Credits
  • Compilatron: the original author, whom granted permission for this overhaul.
  • Mersid: whom was keeping it going with later RimWorld versions.

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🦉Github[github.com]
Popular Discussions View All (1)
2
10 May @ 4:56pm
Sun lamps at night
ozkriff
78 Comments
Nite 30 Jul @ 11:28pm 
Sun lamps are *still* broken, nullifying a major use of this mod. The one discussion on this seems to have been largely ignored?
Mlie 22 Jul @ 10:44am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://gtm.you1.cn/sharedfiles/filedetails/?id=2599504692
NuanKi 20 Jul @ 9:58am 
Yep, still works fine, but using the "Power Management" from [/url] Colony Manager[/url] is more visual and better to understand, but you need a persona core for the "automatic bench"

But i still use both of them
Flamangos 8 Jul @ 11:14pm 
Works perfectly after a 100hr playthrough
kotobike 18 May @ 6:41am 
update mod Power Tab 2 to 1.5
at the request of the author the mod will be removed
https://gtm.you1.cn/sharedfiles/filedetails/?id=3249121693
Latex Santa 12 May @ 2:30am 
Alright, I'll update a local copy of this mod to 1.5 for my own use
I am no longer allowed to be a whiner about simple stuff that I can very well do myself.
ubergarm 11 May @ 11:31am 
Yeah, seems to work fine in even for MultiPlayer testing in my MultiNomaly modpack for 1.5. It does throw some debug log errors occasionally when closing the power tab, but it doesn't cause desync or gameplay issues that I can tell.

Owlchemist makes high quality stuff! Thanks for your efforts!
Espiovvv 11 May @ 3:56am 
Nice, works perfectly fine in 1.5.
Ender's games 29 Apr @ 11:11pm 
It works fine for me.
Three 29 Apr @ 1:51pm 
Is it safe to use this in version 1.5? :guard: