Garry's Mod

Garry's Mod

1,012 oy
Animated Sprinting
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İçerik Türü: Eklenti
Eklenti Türü: Efektler
Eklenti Etiketleri: Eğlence, Gerçekçilik
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4.539 KB
10 Mar 2023 @ 8:48
12 Oca 2024 @ 2:42
10 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Animated Sprinting

Mercury, 80Hg tarafından 1 koleksiyonda
Mods that use Mixamo Movement Animations
4 öğe
Açıklama
Animated Sprinting
A simple addon that makes it so sprinting is animated. Also makes it so you can only sprint forward (optional).

REQUIRES DYNABASE AND THE MIXAMO ANIMATIONS EXTENSION

Console Commands
AnimatedSprinting_enabled 0/1 - Enables or disables the addon. AnimatedSprinting_forwardonly 0/1 - Sprinting is only allowed when running forward. AnimatedSprinting_maxsidevelocity 0 to 1 (float) - The maximum amount of relative side velocity allowed before sprinting is forced off, if forwardonly is set to 1. Default is 0.7 (Diagonal sprinting allowed, but not full side sprint.) AnimatedSprinting_limitmousemovement 0 to 1 (float) - Max turn speed percentage while sprinting. Float from 0 to 1. Set to 1 to disable.

To-do/The future
  • Fix the buggy unarmed sprint anim
  • Add option to enable forward-only sprint restriction
  • Add option to restrict shooting while sprinting
  • Look into making the 2 handed sprint anim hold the weapons better

Problem with the animations? T-Posing?
Please check the DynaBase troubleshooting guide for a potential solution. If you still can't fix it, consider joining the wOS Discord server.
DynaBase Troubleshooting[wiki.wiltostech.com]

Support Links

[ko-fi.com]
[ko-fi.com]
220 Yorum
krystina.field 5 Oca @ 18:05 
why does it make it so you cant run backwards?
Combine Guard® 18 Ara 2024 @ 10:13 
can you make animated jump ?
Mercury, 80Hg  [yaratıcı] 14 Ara 2024 @ 14:42 
That's more of a problem with the footstep sound implementation.

For some god forsaken reason player footsteps are timer-based instead of being driven by animation events, like NPC footsteps.

Very possible to fix, but you'd have to recompile the animations with events baked in.
Starfruitified 14 Ara 2024 @ 13:57 
Referring to what Marisa said, changing the player sprint speed doesn't really help the sync issue because the footstep sound speed is either too fast or too slow for the speed of your animation. There is no in between and the end result retains the awkwardness of vanilla animations.
Tuner 26 Eki 2024 @ 8:04 
finally, now my silly gmod playermodels dont have silly skidaddly legs
Mike 26 Eyl 2024 @ 5:03 
Plaese Make NMRIH Animations
Mercury, 80Hg  [yaratıcı] 25 Eyl 2024 @ 4:18 
I’d recommend just lowering the sprint speed, as imo the default speed is ridiculously fast anyway. I don’t want to implement custom anim speed scaling as I’d have to fuck with some networking stuff.
Marisa ᗜˬᗜ 25 Eyl 2024 @ 3:47 
can i slow down the sprinting animation? as in i want the characters steps to be slower.
MrBionicle 12 Eyl 2024 @ 8:46 
can you make the walking animations look more like the ones from gta
provospain 3 Ağu 2024 @ 11:03 
it is a t-pose when I run