Total War: WARHAMMER III

Total War: WARHAMMER III

238 ratings
Compatibility Patch for SFO
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graphical
Tags: mod
File Size
Posted
Updated
454.518 KB
27 Feb, 2023 @ 9:01pm
31 Jul @ 11:44am
5 Change Notes ( view )

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Compatibility Patch for SFO

Description
This submod is required when using Hooveric Reskin and SFO mods together. It is currently not complete, so please report any issues with the appearance of the unit.

It may not work as each mod is updated, so please let me know if there is a problem.
This mod won't be searched in Steam Workshop. Access through Hooveric Reskin compatibility patches page.

The mods should be located in the following order in the mod manager :

(this mod)
Hooveric Reskin
SFO
131 Comments
Metellus 15 Dec @ 9:24am 
will you update this after sfo gets updated
Sir ironclad 6 Oct @ 4:13pm 
So imperial footknoghts are now just ggreatsowrd with nothing in their hands, making it look like a bunch of bearded men are runing upp to the enemy lines and dealing out lefts and rights. which is hilarious but how do i fix it?
Solomon 3 Oct @ 12:18pm 
Teutogen guard dont have unique model and weapons at all
Chuplis 26 Sep @ 12:26pm 
3) Teutogen Guard don't have a hammer and won't equip their sword, it will float above them when moving however.

4) Nuln Ironsiders have no weapons at all, it seems like the weapon doesn't exist in general

5) Knights of Morr don't have a sword or its invisible.

6) The Hochland Long-rifles unit is missing a scope (small issue really not a big deal at all)

That's what I've found through some brief testing. The models look great and I've only run into these problems mostly centered around weapons, this could also be an issue with the base game mod too I'm not entirely sure.

Anyway thanks so much for any feedback you might have!
Chuplis 26 Sep @ 12:26pm 
Hey Hooveric love the mod so far, I'm sure you've heard this before but I'm having an issue with mostly elector count units.

Testing with the mod order as recommended here is what I found:

1) Imperial Foot (Elector count unit), has a great sword on their back, but no sword and shield in their hands. They seem very similar to the Carroburg Great-swords, which work completely fine, but there might be a conflict there.

2) The Nordland Mariners have their pole-arm but not their pistols, and there is an odd bug with their pole-arm acting a bit "odd" when they equip it.
NRKE 25 Sep @ 8:57pm 
Yeah that makes sense!

Well it is a non-issue really.

Thanks again! Appreciate you keeping up the submod :)
hooveric  [author] 25 Sep @ 12:52am 
@NRKE
ah, the filename issue. unfortunately, it's not possible to rename a file once it's uploaded. :lunar2019deadpanpig:
thank you for liking my work.
NRKE 24 Sep @ 9:07pm 
I have this submod load after, I believe it is because it alphabetically loads it like this:
1) reskin
2) reskin_comp

I am having to reassign the load order manually.

I really love your work by the way, I appreciate your willingness to share it with us :)
hooveric  [author] 21 Sep @ 3:32pm 
@NRKE
Isn't that determined by alphabetical order? If so, it would load as I intended
NRKE 21 Sep @ 2:51pm 
Hi Hooveric,

It might help to rename the mod to mount higher automatically, as the when loaded up automatically the load order places the submod below your main mod.