Total War: WARHAMMER III

Total War: WARHAMMER III

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Skaven-Warlord Variants: Clan issue.
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108.712 MB
23 Feb, 2023 @ 8:12pm
25 Sep, 2023 @ 2:54am
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Skaven-Warlord Variants: Clan issue.

Description
No-one picks Warlords for anything other than the sake of it. No magic and no good 1v1 potential like the Master Assassin leaves them only useful for their mounts, of which are either replaced by base units or Chieftains.
So I thought, "Warlocks are Skryre, Master Assassins are Eshin, Grey Seers are agents of The Priesthood of the Horned Rat. The only lord that makes sense for every clan is the Warlord, but why would a Pestilens Warlord look like a Skryre one?" Then I made this mod.

Sure, it's weird when the A.I recruits a Skryre lord for Mors, but thrall clans exist and they could just be Lords that received training or brought their way into their armour, so it's less weird then Master Assassins being recruitable to fight against Eshin. Plague cults, Moulder Labs and Skryre Workshops are common in all decent sized Skaven settlements; Eshin has their own Thralls that might swap hands or have dissenters, and Rictus can either be mercenaries or a regular Warlord with different armour. What I am trying to say is that I can't stop Rictus hiring Pestilens variants so deal with it; it isn't that improbable.

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Into content:

Twelve variants in all; two for Rictus; Skryre, Pestilens, and Moulder; three for Eshin + one unaffiliated.

No scavenger or expressly "non-skaven" looks. I.e, no variants with Lizardmen armour.

Compatible with the Variant Selector Mod (Highly recommended.)

A unique weapon and shield is given to each variant, so Skryres get tech-blades.

New Unit-cards and Port-holes for all variants.

No replaced variants, so the total is 13 *wink wink.* The price of progress.


No compatibility issues afaik; nor should there be any.
Should work with other Variant mods and mods that add mounts.
Please report bugs in the discussion tab.
Popular Discussions View All (1)
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23 Feb, 2023 @ 8:39pm
Bug Reports
Oombrella
48 Comments
Oombrella  [author] 20 May, 2024 @ 10:17am 
Shouldn't. If you spot any issues mention them though.
GoatScream 20 May, 2024 @ 10:07am 
Does this need an update?
Oombrella  [author] 10 Mar, 2024 @ 8:09am 
Nothing is showing red in RPFM so it should have no issues (not that any would be expected) If any issue is found though, tell me and I'll do my best to fix it.
Handsome Devil 10 Mar, 2024 @ 5:35am 
needs an update ?
Oombrella  [author] 12 Sep, 2023 @ 11:29am 
This mod should be compatible with basically anything. Says so in the description.
mshweez 12 Sep, 2023 @ 9:59am 
can you load this with stratovarius" skaven clans mod? is it the same one in his skaven pack?
MarineCARMINE 10 Sep, 2023 @ 7:16am 
I am on max detail. It didn't do it for any of the other skaven lords I had/saw.
Oombrella  [author] 10 Sep, 2023 @ 4:51am 
That's only on the 4th LOD which is the furthest one. I'm guessing you're not on max unit detail? Regardless, I just updated the LODs again; hope it works better.
MarineCARMINE 9 Sep, 2023 @ 8:51pm 
Minor issue, image number 2's tail has a weird LOD issue on the campaign map. It's stretching out in multiple places. Idk about in battle yet. I would assume the same thing there.
Oombrella  [author] 9 Sep, 2023 @ 5:35am 
FFS. I caught that and removed it and it fails to update.... Thanks for telling me, should be "fixed" now.