Victoria 3
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Better Politics Mod
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78.719 MB
2023年2月11日 17時57分
1月22日 22時04分
49 項目の変更履歴 ( 表示 )

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Better Politics Mod

lilliesea 作成の 1 件のコレクション
Better Politics Submods
16 アイテム
解説
BPM is now playable with 1.8!

If you would like a smoother experience, you can instead download BPM for 1.7:
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/releases/tag/v2.3

The 2.3 update is incompatible with 2.2 saves. If you would like to continue a BPM 2.2 game, download the old version from Github here:
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/releases/tag/v2.2-final

===================================================================

Join us on Discord for bug reports, suggestions, or just to chat!
https://discord.gg/mEH7XasVJ5
Visit our (very much work in progress) wiki for more info about our mod:
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/wiki
For a version of BPM without the new Interest Groups, you can get BPM Lite here:
https://gtm.you1.cn/sharedfiles/filedetails/?id=3316251100
(BPM Lite is not the intended experience! If you are a new player, please try the full version first)


The goal of BPM is to make politics more dynamic, more legible, more materialist, and more historically accurate. Specifically, it sets out to correct these problems we have with the base game:
  1. Seven interest groups are not nearly sufficient to represent the breadth of political history.
  2. The ideology of an IG leader has too large and random an effect on politics. For instance, trade unions can swing from communist to reactionary overnight.
  3. All IGs are internally united, when many of them suffered infighting and splits IRL. Why should all urban workers become communist at the same time? Where did the moderates go?
  4. Political parties are shallow. They're too arbitrary, form and dissipate too frequently. Coalitions are either small and boring or huge and illegitimate.
  5. There is little international interaction between IGs, when many of them communicated and collaborated actively.
For more information about the design philosophy of BPM, you can read our design doc here[docs.google.com].


Features include, but are not limited to:
  • New Ideological IGs: Liberals, Radical Liberals, Conservatives, Reactionaries, Agrarian Populists, Trade Unionists, Socialists, Anarchists, Reformist Socialists, Revolutionist Socialists, Market Liberals, National Liberals
  • Vanilla IGs are reskinned and tweaked to represent various "Interests."
  • IG splits: Socialists vs Anarchists, Reformist vs Revolutionary Socialists, Liberals vs Market Liberals vs National Liberals
  • Overhauled law enactment & sway mechanics
  • Political Rigidity mechanic
  • Repeatable Laws
  • New Journal Entries and Event chains
  • New Laws and Institutions
  • Tons of unique flavor


Compatibility:
For all mods listed below, make sure BPM is placed last in the load order.
  • Victorian Tweaks Mod (VTM): Mostly compatible, with a minor election momentum bug. May have balance issues.
  • Ultra Historical (UH): Politics mod is incompatible. Research and Education requires this compatch. All others are compatible.
  • Victorian Flavor Mod (VFM): Requires this compatch.
  • The Great Rework (TGR): Incompatible, but integration is coming.
  • Divergences: NO LONGER compatible after their recent update. Compatch here is for the old version. Use at your own risk!
  • Industry Expanded: Requires this compatch.
  • Otherwise, BPM should be compatible with most mods that do not add new laws, ideologies, or institutions.
  • Mods that add new pop types and IGs should work, but no guarantees that they interact with BPM in ways that make sense.

Discord
Join us on Discord for bug reports, suggestions, or just to chat!
https://discord.gg/mEH7XasVJ5

Wiki
Visit our (very much work in progress) wiki for info about our mod!
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/wiki
人気スレッド 全て表示 (1)
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2024年9月11日 6時41分
Pop consolidation
Müslibär
1,093 件のコメント
Ben Dover 2月1日 10時03分 
@Rockitra i've just had the same bug, but i think it's caused by Ultra Historical Politics mod
Rocktra_ 1月31日 12時44分 
Anyone else getting a bug where the elections do not have votes in them?
Marl Karx 1月31日 7時50分 
Genuinely cannot tell if this mod could've caused this, but on my first playthrough of it I've just seen Prussia do a unification play for Germany and annex all of Austria
(shiny) DiamondNova 1月30日 16時44分 
One think that bugs me a lot, why there is "Assert Executive Control" sway in such a way? You pay authority, to reduce Law Vote.
Punished Spicee Chib 1月26日 17時54分 
Big fan of this mod, it's gone a long way towards making Vicky 3 playable for me. Forgive me if it's been mentioned somewhere else, but have you guys looked at making lobbies/IGs more interactive when it comes to foreign powers? I would love more direct ways of influencing other country's politics besides the diplo play and occasional event pop ups.

Not sure how I'd go about implementing it; maybe it would require a loyalty/ideology value to track their radicalization towards their ideals vs their loyalty to their own country, but duplicitous backroom dealings to help certain groups become more powerful would be great in this game.
Killer Queen 1月26日 2時21分 
Why can a ceremonial president or monarch still veto the law?
Big Worm 1月23日 10時09分 
risorgiomento seems to be broken if the event starts for the pope and you have over 25% radicals right from the get go , it doesn't trigger , just stays there with the bar complete but nothing happends
creeperlization 1月23日 3時54分 
In my case, under "supreme legislature" and "ceremony king" law. the max synergy is at about 59.
Because, of -20 base synergy and 80 max from cohesion of cabinet (can't really reach 100%). This will cause +5% Bureaucracy and lead to massive Bureaucracy demand way much higher than the demand to meet the taxation capacity. Because "Unitary" law grant max +90% taxation capacity. Is it appropriate? I need the buff of 100 synergy(or more than 80? not sure) to get like +700 excess Bureaucracy. But with 59 synergy. I get -10.2K Bureaucracy. And I only generate 9.41K Bureaucracy, with 604K out of 114M population work at government buildings. Isn't it that the synergy has way too much impact to Bureaucracy cost? Plus, I also have a mod for more Bloc principles which grant me buff of Bureaucracy cost. Without that mod, the situation will definitely be worse.
lilliesea  [作成者] 1月22日 22時06分 
New Minor Version
BPM v2.3.1.11

- A lot of QOL for the Cabinet
- Completely rework Cabinet synergy
- Allow player to see the changed forpol law from appointing a minister
- Allow player to open the IG selection menu at any time (this might cause lag, I am investigating.)
- Reduce the cooldown to fire a cabinet minister
- Fix a bug where you could not see the synergy of an IG during Cabinet
- Fix a bug where the predicted synergy of an IG during minister selection was inaccurate
- Reduce loyalists from firing/appointing cabinet members
- Many bug fixes for latin america
- Fix many bugs such as the 'Cross border investment' event bug
- Remove unpolished 'Party Establishment' function
Rskhm  [作成者] 1月21日 19時31分 
@Jadanbr it's intended to mirror China's start