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Not sure how I'd go about implementing it; maybe it would require a loyalty/ideology value to track their radicalization towards their ideals vs their loyalty to their own country, but duplicitous backroom dealings to help certain groups become more powerful would be great in this game.
Because, of -20 base synergy and 80 max from cohesion of cabinet (can't really reach 100%). This will cause +5% Bureaucracy and lead to massive Bureaucracy demand way much higher than the demand to meet the taxation capacity. Because "Unitary" law grant max +90% taxation capacity. Is it appropriate? I need the buff of 100 synergy(or more than 80? not sure) to get like +700 excess Bureaucracy. But with 59 synergy. I get -10.2K Bureaucracy. And I only generate 9.41K Bureaucracy, with 604K out of 114M population work at government buildings. Isn't it that the synergy has way too much impact to Bureaucracy cost? Plus, I also have a mod for more Bloc principles which grant me buff of Bureaucracy cost. Without that mod, the situation will definitely be worse.
BPM v2.3.1.11
- A lot of QOL for the Cabinet
- Completely rework Cabinet synergy
- Allow player to see the changed forpol law from appointing a minister
- Allow player to open the IG selection menu at any time (this might cause lag, I am investigating.)
- Reduce the cooldown to fire a cabinet minister
- Fix a bug where you could not see the synergy of an IG during Cabinet
- Fix a bug where the predicted synergy of an IG during minister selection was inaccurate
- Reduce loyalists from firing/appointing cabinet members
- Many bug fixes for latin america
- Fix many bugs such as the 'Cross border investment' event bug
- Remove unpolished 'Party Establishment' function