Garry's Mod

Garry's Mod

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Half-Life Zombie Edition SNPCs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Realism
File Size
Posted
Updated
36.047 MB
30 Jan, 2023 @ 3:12am
29 Jul @ 12:01pm
4 Change Notes ( view )

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Half-Life Zombie Edition SNPCs

Description
You can't run. You can't hide. Join us.

SNPCs based on the Half-Life 1 mod: Half-Life Zombie Edition. Remade faithfully with features present from the original mod.
This addon is an expansion for Half-Life Resurgence, therefore it is required for this addon to function properly.

Main Features
All NPCs are fully possessable with their abilities intact
Full headcrab transformation system (Headcrabs can turn humans into zombies just like the mod)
Scientists and Security Guards can use pistols, rifles and shotguns
Zombies can have their legs crippled so they limp or crawl on the floor
Zombies will consume dead bodies after killing their prey if they were injured
Zombies can drop their headcrabs on death, which continue to attack
Human Grunts wearing gasmasks will get turned into a zombie that carries a grenade
Extra NPCs not present in the original mod, such as the three playable classes, Black Ops zombies and Gordon Freeman himself
Mutated zombies (breeder, rusher etc) can eat corpses to gain up to 2x their standard health (Update V2)
Player-controlled headcrabs can transform victims and then become zombies, without kicking the player out of the controller (Update V2)
Possible future updates to add more features

NPCs
Scientist
Barney
Human Grunt
Headcrab
Breeder (Update V2)
Crasher
Rusher (Update V2)
Rusher (Scientist) (Update V2)
Rusher (Female Assassin)
Zombie (Scientist)
Zombie (Security)
Zombie (Soldier)
Zombie (Soldier with Grenade)
Zombie (Black Ops)
Zombie (Gordon Freeman)
Random zombie spawn options of varying categories (Update V2)

Credits
Code - DrVrej, Oteek, Cpt Hazama, Epicplayer
Model Edits and Porting - Oteek, Cpt Hazama, Epicplayer
Custom Models and Animations: Epicplayer
Original HL1 Mod - Fornever Team
Popular Discussions View All (3)
63
8 Sep @ 4:28am
PINNED: Bugs
epicplayer40
31
24 Sep @ 5:15pm
suggestions:
sidorovich
0
24 Oct @ 1:46pm
1 suggestion
dirtydemps
363 Comments
epicplayer40  [author] 2 Dec @ 7:20am 
They're just awesome like that.
Chronicles 2 Dec @ 1:15am 
Why does barney not shoot and my scientist have no guns
epicplayer40  [author] 16 Nov @ 9:29am 
idk lol I don't work on that
drvrej2.067098 16 Nov @ 7:16am 
when are you releasing you and cpt hazamas best mod (prob) the avp3 mod?
Festive Cat in jamies 15 Nov @ 1:23pm 
Are you gonna add a new zombie any time?
epicplayer40  [author] 14 Nov @ 1:17pm 
Nah it's not possible while controlling them. That's a VJ base issue.
MλpleLeaf11 14 Nov @ 12:56pm 
is there a bind where I can eat bodies as a zombie?
epicplayer40  [author] 14 Nov @ 1:02am 
I didn't know how the rusher's frenzy could be translated into an NPC behavior so I left it out. I was going to rework the crasher to have more in-game abilities but didn't get around to it.
Ohio Man 13 Nov @ 5:53pm 
Small feature I thought of, in case this ever gets another update, will the mutant zombies receive their other abilities? Like the crasher's guard/block and the rusher's frenzy.
SMOD Player 13 Nov @ 5:52am 
my headcrab doesnt infect anyone anymore rip