Garry's Mod

Garry's Mod

89 oy
TFA-VOX Extra Callouts - Damage Types
   
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29 Oca 2023 @ 7:23
13 Eki 2023 @ 22:53
10 Değişiklik Notu ( görüntüle )

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TFA-VOX Extra Callouts - Damage Types

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"I do believe I am on fire." - The Spy

What is this?

This is (another) TFA-VOX module addon that adds more functionality to TFA-VOX.

With this addon, TFA-VOX packs can support damage callouts for the following damage types:

- Fire (buggy, see below)
- Acid (Antlion workers)
- Poison (Poison headcrabs)
- Radiation (Enviromental hazard)
- Shock (Rollermnes, Vortigaunts)
- Neurotoxin (Is this damage type even used?)
- Crush (Physics props)
- Blast (Explosives, pretty self explanatory)
- Cut/Slash (Sharp things, manhacks, antlions, headcrabs)
- Blunt/Club (Very not sharp things, crowbar, stunstick, Antlion Guard)
- Fall (Self explanatory)
- Sonic (Houndeyes, Gargantua, very limited use)
- Laser/Energybeam (Lasers, if you can find one)
- Drown/Drownrecover (Drowning, because why not)
- Dissolve (AR2 balls, anything that causes a corpse to fizzle and get destroyed)
- Sniper (SniperRound/SniperPenetratedRound ammo)

These will take priority over regular damage, after which a grace period (defined by the artifical delay) will begin. During this grace period, regular damage callouts will trigger instead.

See pinned discussion for premade tables for each damage type.

In regards to fire damage

For reasons unknown to me, fire damage causes dodgy behavior with the TFAVOX_GenerateSound method. The old method must be used instead. See pinned discussion for more info
Popüler Tartışmalar Tümünü Görüntüle (3)
0
9 Oca @ 14:29
SABİT: Integrating these features into VOX Packs
Sergeant Pan
0
9 Eyl @ 8:29
LUA Error Spam
King K. Rool
44 Yorum
Kysterable 9 Kas @ 7:39 
is this? MOUN DEU! XP
Jonathan 8 May @ 16:00 
Am I integrating these callouts correctly? I feel like I can't get some of them to work.
Callsign_Ewok 31 Oca @ 2:19 
Anyone know any vox packs that can and are utilising this?
Chip 24 Ara 2023 @ 12:35 
I do believe I'm on fire.

Excellent.
Raptor_Killer 01 13 Eki 2023 @ 15:29 
Wait... updated already???
Wow, thanks!
Raptor_Killer 01 13 Eki 2023 @ 10:53 
Yeah that would be nice!
Triggering only one type of callout instead of all toghether should resolve a big part of it...

About the 'low_health' function, i understand it's a base part of tfa vox so i'll come up with something else...
Anyway, thank you for your response :steamthumbsup:
Sergeant Pan  [yaratıcı] 13 Eki 2023 @ 10:46 
@Raptor_Killer 01

That's mostly an issue with how the code works. I could just change the code a little to make sure only one type of callout triggers at once. I can't do much about the low health as it's a base module.
Raptor_Killer 01 13 Eki 2023 @ 8:46 
Ok, so... i have this strange problem that i encountered...
Basically i intended to feature almost every damage type in a vox pack i'm making, and i noticed that for some reason, poison headcrabs are detected both as slash and poison damage when they hit you, that results in the poison damage vocalisation triggering but being cut away instantly by the slash damage type...
Also, since poison headcrabs instantly bring you to 1 HP, it also triggers the 'Low_Health' vocalisation, cutting the voicelines even more...
Sergeant Pan  [yaratıcı] 13 May 2023 @ 8:19 
@MLGLuigi Gamer

The feature you asked for is now included in my other addon.
Greenstranger500 7 May 2023 @ 14:01 
yeah that's kind of what I was looking for.