Total War: WARHAMMER III

Total War: WARHAMMER III

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Dark Land Orcs
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units
Tags: mod
File Size
Posted
Updated
301.198 MB
17 Jan, 2023 @ 9:10am
29 Dec, 2024 @ 12:50pm
35 Change Notes ( view )

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Dark Land Orcs

Description
Updated for 6.0
This is a standalone mod and works without any other requirements! But you need MIXER and Audio Mixer if you want to play as the custom Dark Land Orcs faction yourself!

DESCRIPTION



The Greenskins are one of the most authentic Warhammer races and my personal favourite. Since my Dark Land Warboss (already included in this mod) was well appreciated, I decided to give them some new tools.





FEATURES
  • custom Dark Land Orcs faction and legendary lord
  • legendary hero
  • generic lord type
  • generic hero type
  • 5 units, 3 RoRs, 12 scrap upgrades
  • a new building chain for all Greenskins



THE ROSTER
Gormok the Dark Armourer


Gormok is the legendary lord and faction leader of the Dark Land Orcs. Even when everything shatters, he will stand as an impenetrable bulwark on the battlefield.

Gurthok the Harbinger


Gurthok is a legendary hero and will become available after finishing a quest against the Dawi-Zharr.

Dark Land Warboss


The Dark Land Warboss is a generic lord in form of a strong duellist and is exceptionally tanky but limited regarding his movement. In the campaign he features army-wide buffs.

Dark Land Drake and Dark Land Drake Rider


Featuring a high mass, a big charge bonus and a huge HP pool, these beasts sole purpose is to break through enemy battle lines and disturb their formations. But due to their low weapon damage they are rather very weak duellists.

The Dark Land Drake Rider has an overall strong stat line but also comes at a very high cost. He shares the recruitment capacity with the Black Orc Big Boss.

Terror of Gorgoth


The Terror of Gorgoth is a world beater that can be recruited from the RoR panel once a lord reaches rank 30.

Dark Land Bulwarkz


Dark Land Bulwarkz are strong and durable fighters that feature an area attack. But due to their low numbers they can get overwhelmed by other elite-infantry.

The ‘Breakerz of Zharr’ are a RoR and available once a lord reaches rank 25.

Scrap Shootaz


The Scrap Shootaz are a very slow yet tanky mid-ranged artillery unit. Their barrage in form of multiple missiles is inaccurate but devastating.

‘Da Bronzen Bastardz’ are a RoR and available once a lord reaches rank 25.

Dark Land Orc Boyz and Dark Land Orc Big ‘Uns


The Dark Land Orc Boyz are a basic armour-piercing infantry unit.

The Dark Land Orc Big ‘Uns are a high-tier shielded and durable infantry unit but are a bit lacking in regards of damage output.



Dark Land Orcs Faction
The custom Dark Land Orcs faction has unique faction effects, can build the building chain for the Dark Land unit recruitment everywhere and features unique garrison buildings.

MIXER is needed if you want to play as them yourself! With Mixer enabled, the AI will also perform like a major faction.



HOW TO RECRUIT FOR OTHER GREENSKIN FACTIONS?
The Dark Land Warboss is recruitable for all Greenskin factions. All other units can be recruited with a unique building chain that is only available for certain settlements in and around the Dark Lands, similar to the vanilla savage orc building chain.



The settlements (13 in total) are marked with a little icon. All Greenskins can build this building chain, except minor savage orc factions.



COMPATIBILITY
There should be no compatibility issues.
My mod is compatible with Variant Selector, Tabletop Caps and The Old World Campaign.

SFO submod
Damned Nations submod

Da Green Tide - Da Dark Wunz iz 'Ere
LEO's formations
Tabletop Caps (another version)

Chinese translation
Polish translation
French translation



CREDITS
  • Ubermorgen and Rhox for the scripting.
  • r1kko for some of the UI elements!
  • Diores for helping with the Fröbelcanum entries.
  • Fin for the stunning screenshots!
  • the Skeleton Crew, especially Stratovarius for helping with some DB issues and greenphoenix23 for teaching me how to edit rider positions.
  • Tonnes, BasedMemes and Pear for the lord selection video.
  • h3ro for his Asset Editor tool.



OTHER MODS
You like my work? Feel free to check out my other mods.

If you should enjoy one of my mods so much that you want to give something back, I am always happy about a donation!
[www.paypal.com]
842 Comments
mario if he piss 13 Jan @ 6:43pm 
Tried again and it's going a lot better. No idea what happened in that battle.
Fröb  [author] 13 Jan @ 8:18am 
@mario if he piss: I admit that some of the Chaos Dwarf troops are unusually strong (f.e. Blunderbusses) but all in all, i like myself to have a challenge in campaign. That's why especially the ranged troops of the Chaos Dwarfs are a heavy counter for the Dark Land Orcs. Though, Gormok is a strong duellist and should have no major issues dealing with Drazoath. So, what you describe sounds very unusual.
mario if he piss 13 Jan @ 7:32am 
Again, not your mod that's at fault here I think, but the base game. For reference on how mind blowingly broken it is, I had Gormok, another DLO Warboss lord, and the starting drake hero all team up on Drazoath at once, and he demolished them.
mario if he piss 13 Jan @ 7:26am 
So my initial thoughts: Really cool-looking units, like the effort into the custom VO and campaign movie. Interesting to have a heavily-armored and defensive style Orc army. However, the DLO feel extremely weak vs Chaos Dwarfs early on. The new Orc units are tankier than normal, but not tanky enough to make up for their extremely limited movement and vigor. The Waaagh ability is also significantly weaker than that of other Greenskin LLs, which doesn't help.

That's not to say it's necessarily a design problem for your mod, the bigger problem is the base game power creep and especially how broken Chaos Dwarfs are by design. Whether your mod or vanilla Greenskins Drazoath can solo armies early game, so there's not much you can do about that. It's a fun mod, but starting against the most broken faction in the game is frustrating, and reminds you of how CA completely sold out game balance to sell a DLC. Not your mod's fault though.
Fröb  [author] 12 Jan @ 5:15am 
@mario if he piss: Is that supposed to be a compliment or what do you want to tell me with that comment?
mario if he piss 11 Jan @ 9:00pm 
This mod showed me not only how unfair fighting Nurgle factions is, but how terribly designed this game is on the whole.
Fröb  [author] 8 Jan @ 8:46am 
@Pvr Zingr: I never tested it but it should work. But the mod is not balanced for Radious.
Pvr Zingr 7 Jan @ 2:57pm 
Is it compatible with radious?
Fröb  [author] 6 Jan @ 9:03am 
@Yordle: Glad to hear that you got it working! Please make sure that your mod includes nothing else than the 2 named tables. Feel free to publish it! For the upload, you need to place a .png file in the same directory (1:1 size ratio, below 1 MB data size) with the same name as the packfile itself.
Yordle 6 Jan @ 5:37am 
Made a x2 patch for the units. Just posting here to ask if you're ok with me publishing it.