Arma 3
65 ratings
Peacekeepers - UN Antistasi Plus 2.0
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, Zeus
Scenario Type: Air, Infantry, Vehicles
Tags: Tag Review
File Size
Posted
Updated
61.876 MB
9 Jan, 2023 @ 10:45am
11 Jan, 2023 @ 12:26pm
9 Change Notes ( view )
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Peacekeepers - UN Antistasi Plus 2.0

Description
A four-way fight for the Sahara: United Nations Peacekeepers occupy Sefrou-Ramal, whilst the domestically backed paramilitary forces belonging to the SFIA attempt to push them out. You lead the Tura tribe in their fight to push both colonists out, but you aren't the only local clan: the neighbouring Amatu tribe will also employ guerrilla warfare tactics against you, the UN and the SFIA. The UN contract ION to fulfil the SF operations role, whilst the SFIA rely on an Arganan CSAT SF division.You can use these factions on any map supported by Plus 2.0 by default such as Altis, but it is intended for Sefrou-Ramal.

Load ONLY this Antistasi. Do not load the original Antistasi Plus 2.0.

READ THE TEXT BELOW BEFORE YOU COMMENT ABOUT BUGS

This is a fork of Antistasi Plus 2.0 by Socrates. The only modifications are the factions available and other small gameplay mechanics to better fit the Sefrou-Ramal setting. I strongly recommend ticking as many of the DLCs as you can on the checklist in-game when setting up for best experience.

This mod is built off Antistasi Plus 2.0 and uses the same mechanics from it. You MUST load with the DEVELOPMENT BRANCHES of Aegis, Atlas and Opposing force to be able to select the WS factions. This is ONLY designed to be used with UNA, the SFIA and Tura, the other Aegis factions such as AUKUS within are incomplete and will be greyed out soon until I finish them.
75 Comments
mongchat  [author] 26 Nov @ 9:22am 
sorry, should've updated the description. I haven't been on A3 in a long time so I never got round to it but when I made this mod I used assets that were only in the dev branch of the Aegis mods. Since making the mod, those assets were pushed to the stable branches (AFAIK using the same names, so the mod should continue working as intended). This means there's no real reason for me to keep it using the dev branch as it may cause bugs. If this has removed stuff you were using in your playthrough from dev branch you should be able to just ignore steam workshop dependencies and load with dev branch mods. If theres any issues now it has been switched to stable let me know, cheers.
mkalireza 25 Nov @ 11:48pm 
OK. Issue resolved. :steamhappy: :steamthumbsup:
Arma 3 Aegis description: Be advised! This is a public, development build of Arma 3 Aegis. You'll probably encounter bugs and other issues. We recommend using Arma 3 Development Branch - though it is not required.
mkalireza 25 Nov @ 11:32pm 
Hi, Why REQUIRED ITEMS is changed from development to stable? The stable version has not been updated for a long time. Thanks.
TtotyY 2 Jul @ 5:19pm 
I can't play because it doesn't appear in the server quest list
Shotgun_Holic 7 Feb @ 5:59pm 
I revealed all of Amatu location and attacked some location. But somehow I'm unable to attack any location now. Is it bugged? or theres some reason?
Sunny 14 Oct, 2023 @ 8:24am 
How do i start this on a dedicated server?
mongchat  [author] 25 Sep, 2023 @ 9:26am 
yup, that will be due to ACE Medical. You need to tweak your ACE Medical settings to make it easier for enemy AI to die. this mod shouldn't affect that
Quickblitzz 5 Sep, 2023 @ 12:53pm 
im thinking maybe it has something to do with ace?
Quickblitzz 4 Sep, 2023 @ 7:03pm 
im having issues with every soldier just taking entire mags to kill and i really dont understand it it was fine in the beginning but as the campaign went on they just start taking more and more bullets and its just basic units no increased armor or anything
mongchat  [author] 28 Aug, 2023 @ 6:04pm 
assets may have not been pushed to stable that i used from dev tho so i wouldnt recommend it