DayZ
329 ratings
Bitterroot
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Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
7.515 GB
25 Dec, 2022 @ 1:26pm
30 Oct @ 12:38pm
111 Change Notes ( view )

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Bitterroot

Description
A DayZ map by Mattty-Ice-

MISSION FILES
GITHUB [github.com]

ABOUT
Bitterroot is a DayZ map in development.

Based in a fictional region of Montana, Bitterroot is full of natural backwoods wildlife and experiences. Before the apocalypse, the region was influenced by a dangerous cult called Children of Man.

Now, just a few years later, survivors are left with a world that is both beautiful and all consumed.

Bitterroot is approximately 155 km2 in size.

In large part inspired by Far Cry 5, The Division and The Last of Us.

Bitterroot Release Trailer


IMPORTANT
Bitterroot is a custom made map, meaning it will have elements that are unpolished and imperfect. We are limited to certain tools and a certain amount of flexibility within the DayZ Tools provided.

DISCORD
Join the discord here: https://discord.gg/5fzuf5Y2Gg

DEVELOPMENT
If you are interested in following along with the map's development, you can find development live streams on my Twitch [www.twitch.tv]

SUGGESTED MODS

SPECIAL CONTRIBUTORS
  • Fishy (Importer of all Bitterroot exclusive assets)
  • Geb (Importer of the Bitterroot exclusive Moose and Mountain Lions)
  • Spacecatman (Creator of the Bitterroot Zombies and many of the Russian to English conversions in vanilla buildings)
  • Inkota (Creator of multiple custom weapons)
  • LordeJadus (Provider of several Bitterroot weapons)
  • Rahfen (Creator of multiple Bitterroot clothing items)
  • Bobojim (Significant coding help)
  • NateLapT (Host of multiple US playtest servers)
  • every1lovesdave (Host of multiple EU playtest servers)
  • Boydy (Host of multiple AUS playtest servers)
  • Big Grampa (The man who provided the guides and resources to make all this possible)
  • Shroom (Creator of the Bitterroot darkness configs)
  • TTRyan (Creator of the Bitterroot trailer)
  • Connor CDS (Creator of the Bitterroot Loading Screens)

APPROVED REPACKS

SUPPORT

DISCLAIMERS
Repacking and unpacking is STRICTLY PROHIBITED
Use of the map is not suitable or recommended until the Mission Files have been released upon completion of the map's development.

DMCA Protection Notice: Unauthorized use or distribution of this mod is prohibited and may result in legal action. All rights reserved.

Copyright 2023 Mattty-Ice-. This item is not authorized for posting on Steam, except under the Steam account named Mattty-Ice-
Popular Discussions View All (2)
3
9 Nov @ 5:22am
SERVERS RUNNING THIS MOD:
BlazinCutty
1
1 Sep @ 3:13pm
BitterRoot Weapons+ammo+optic Dr jones trader file
TeamDev06
228 Comments
Mattty-Ice-  [author] 26 Dec @ 5:53am 
Thank you for the well wishes, everyone. I hope you had a great Christmas with loved ones.

@Peakin - just increase any Types file item that's been designated as "HeliCrash" or "CultCrash".
Peakin 25 Dec @ 12:14pm 
Love the map, have had a blast exploring. Was wondering what it would take to add some more dynamic loot, like convoys or supply drops. I play on two different bitterroot maps and they are my home
KlownZ 25 Dec @ 9:53am 
Love the map Matty great work!! Merry Christmas!!

-MaliciousKlown
Mattty-Ice-  [author] 13 Dec @ 8:06am 
No problem, join the discord too. May be easier to be helpful there. The link is in the description above.
Azuryeoth 12 Dec @ 3:32pm 
no worries! and apologies, when i googled a possible solution i was led to a reddit post that suggested it. ill try again and thank you for all your content!
Mattty-Ice-  [author] 10 Dec @ 10:41am 
Make sure you are pointing to the empty.Bitterroot missions in your serverDZ file for any server you are launching. Typically you need to launch on Chernarus first and then begin adding map mods. And no, the map is not "shelved". Tho it is complete with nothing else to be done to it.
Azuryeoth 9 Dec @ 9:25am 
getting no world called Bitterroot error and discord link expired =( reddit says the map has been shelved by creator, is this true?
nekomancer 1 Dec @ 12:40pm 
@matty izurvive has them as land fishy house 1 and so on but no image of what they look like trying to figure out what each one looks according to the number. good to know about the editor that should help thanks you.
Mattty-Ice-  [author] 1 Dec @ 8:01am 
@neko what do you need to know the numbers for? And you can open the mod up in DayZ Editor and see the houses and their file names/numbers.