tModLoader

tModLoader

147 ratings
Unusacies' Battle Rods
2
   
Award
Favorite
Favorited
Unfavorite
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
Tags: 1.4
File Size
Posted
Updated
1.587 MB
3 Dec, 2022 @ 4:29am
11 Sep, 2023 @ 1:11pm
5 Change Notes ( view )

Subscribe to download
Unusacies' Battle Rods

Description
This mod adds a new class of Weapons, the Battle Rods, which are fishing rods that can attach to enemies (NPCs or Players with PVP enabled) and deliver damage over time. You can also fish with them.
Some rods only apply the damage over time, while others have secondary effects when stuck to the enemy and may have effects when simply lying in liquid.

This mod adds Battle Rods for each of the main tiers, from the weak Wooden Battle Rod to the really powerful Solar, Nebula, Stardust and Vortex Battle Rods.
It also includes several accessories that enhance the fishing class, from multi-lures to cast more than a bobber at once, hooks and metronomes that change your damage over time and fishing wires.

*Details on the Fishing Class*
To start using Battle rods, cast them as you would a normal fishing rod towards the target enemy. When the bob hits, you can wait for the bob to kill the enemy, or you can try and reel in the enemy by clicking and holding the left mouse button. This will either pull the enemy towards you (or you get pulled towards the enemy) or break the line.
Pressing the right mouse button will release the target from your hold, allowing you to recast towards any other enemy.

When choosing a Battle Rod, there are some things to consider:
- Damage is divided equaly between bobbers, so having more bobbers reduces the damage each bobber deals, but you can stick more than one bobber on the same enemy, so the difference is only visible if you manage to attach to multiple enemies.
- The bob time, or the time that passes between each damage being applied. Most early game Rods have 2 second bob times, but late game rods can go as low as 15 in game ticks in the default bob time.
- Tensile strength dictates how fast you and the enemy can be moving apart before reeling in breaks the line.
- Reel speed increase tells you how fast the enemy will go towards you (or you towards the enemy) when reeling in continuously.
- The hidden size multiplier (that usually increases slighty with improving rods) controls how big the enemy you try to reel in will actually come towards you. Enemies bigger than that will drag you towards them.

Fishing damage is now its own separate class, getting only buffs from Armors and acessories from the mod and buffs from "All Damage" Class (such as the Destroyer Emblem, or Celestial Shell). For the old behaviour of max of any class (now including modded classes) use the allowBorrow config option.
Originally posted by tModLoader:
Developed By Unusacies, JPAN
Popular Discussions View All (7)
3
25 May, 2024 @ 8:23pm
baitworkshop
Бандерівець
2
9 Nov, 2023 @ 4:13am
dungeon battle rod guys wtf how to get this? chests or what?
saneke peneke
2
19 Jan, 2023 @ 3:33pm
Beta Version released
JPAN_v2
47 Comments
DieFishit 4 Feb @ 3:33am 
求汉化~:steamfacepalm:
shroom 7 Jan @ 12:18am 
I might be stupid but, none of my rods can fish, I dont have any accessories on either, and I have mutiple bait, but the bobbers keep sinking into the waters. I tried with both a wooden and lead battlerod but neither of em were working? Is there a toggle or something im missing?
Demo The Goat 10 Dec, 2024 @ 11:24pm 
does somebody knows how to get the wing crates?
Sundowner 8 Dec, 2024 @ 7:44am 
Does anyone know how to obtain that rusty hook? Do you get it from killing, fishing or buying??
Jupity 25 Oct, 2024 @ 1:30am 
I love this mod very very much BUT, it has given me some problems. Specifically with the fishing knife accessory. For the longest time I was trying to figure out why the heck the mobs seemed to be glitching out when I would touch them. I'm talking like... the destroyer when touching him with my character would literally cut off like half of his body. And it would break the boss fight. As well as when my character would come in contact with other mobs. They would spontaneously combust as if they had just died. But in reality they weren't dead and then would pop back into existence a moment later. I think it is because of this fishing knife accessory. Please fix it I really like this mod but it really sucks because it breaks a lot of fights :(.
Asur 14 Aug, 2024 @ 11:04am 
Does this work with the Fargo’s mod? Pretty sure that one messes with fishing
[EtU]_Hunt 11 Jul, 2024 @ 7:40am 
жаль что нет русского языка
Anomaly 26 Jun, 2024 @ 9:02am 
I need this modification to add calamity mod items to this class
хуй
20:05 18 Jan, 2024 @ 12:15pm 
жаль нету перевода как в "the clicker class"