RimWorld

RimWorld

356 ratings
Death Rattle Continued [1.2+]
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Mod, 1.3, 1.4, 1.5
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7.106 MB
1 Dec, 2022 @ 7:57pm
26 Apr @ 10:16am
12 Change Notes ( view )

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Death Rattle Continued [1.2+]

Description
Github: https://github.com/kittycat2002/Death-Rattle-Continued

Original mods can be found at
https://gtm.you1.cn/sharedfiles/filedetails/?id=2013400235 https://gtm.you1.cn/sharedfiles/filedetails/?id=2013401375
https://gtm.you1.cn/sharedfiles/filedetails/?id=2206107940

Works well with Life Support

This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get them a new liver before they die.

The time scales in this mod are not entirely realistic, because Rimworld's time scale makes it effectively impossible for a colonist to receive life-saving care in a realistic amount of time. Colonists move too slowly, and days pass too quickly, so the numbers have been fudged to make it difficult, but possible, to save someone if you have a donor organ on hand.

Be warned: Just because they survive, doesn't mean they won't suffer permanent brain injury as a result of their near-death experience.

Now incorporates the functionality of Death Rattle Comatose into the main mod. Also adjusted the severity of acute liver failure and the threshold before brain damage begins to occur, which allows more time to react to the injury.

It should be compatible with everything. Just try it, and let me know if it doesn't work, so I can fix it.

Includes a patch for EPOE: Forked so that the Neuro-Cure can be used to repair Brain Damage.

Also compatible with BioTech
Popular Discussions View All (1)
0
10 May, 2023 @ 5:01pm
Removing comatose / option to remove induced coma
アルベルト Pietralunga
210 Comments
Meyar 28 Sep @ 11:39am 
Wasn't this. Disregard.
Meyar 27 Sep @ 8:22pm 
I don't know that it's this mod, but my shamblers are just NOT wanting to die. I'm dumping hundreds and hundreds of rounds into these things and they're just not dying. I found the option for shamblers and turned it off, but they're still just... refusing to die. Any ideas?
cat2002  [author] 26 Sep @ 11:28am 
No idea!
Wcar 26 Sep @ 7:11am 
does this work with Multiplayer?
cat2002  [author] 24 Sep @ 8:15am 
Does it not? I'll take a look.
Colossus of Chodes 23 Sep @ 5:43pm 
Would it be possible to make the brain damage hediff treatable via the biosculptor pod's bioregeneration cycle? It's able to cure permanent brain injuries from gunshots etc. in the base game so it seems odd for it to do nothing about non -traumatic brain injuries.
Kyrrisayo 30 Aug @ 4:59pm 
I wasn't able to install a spare liver when one of my colonist's was destroyed. Could that be a bug with this mod?
然提携夜灯 21 Aug @ 7:48am 
crash when ticking downed shambler
Chesse5552024 27 Jul @ 1:12pm 
does work on infections.
Skip Cutscenes 18 Jul @ 7:22am 
I have a pawn who made it to a bed to recover but is not capable of walking for any reason and has zero conditions that would make it so. Seems like she is bugged?