Arma 3
243 oy
DeadmenToDown
   
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Data Type: Mod
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22 Haz 2022 @ 11:04
9 Nis 2023 @ 4:12
2 Değişiklik Notu ( görüntüle )

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DeadmenToDown

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Данный мод исправляет положение тел мертвых юнитов над землей после разрушения объектов под ними. Тела больше не висят в воздухе, а опускаются на землю.

Радиус проверки мертвых юнитов 20 метров от центра здания, вышки, объекта над которым умер юнит.

Для запуска мода в простых сценариях и компаниях не нужно вызывать никаких функций, скрипт применяется автоматичски после создания сцены со всеми объектами.
Для более сложных миссий, где юниты создаются динамически при помощи скриптов, применяются следующие функции:

[objNull] call NOVA_fnc_runDTD; //для всех юнитов на карте [_Object] call NOVA_fnc_runDTD; //для одного юнита определенного переменной _Object [_Object] call (uiNamespace getVariable "NOVA_fnc_runDTD"); //расширенный вызов

//=========================================================================================
This mod corrects the position of the bodies of dead units above the ground after the destruction of objects under them. The bodies no longer hang in the air, but fall to the ground.

The radius of checking dead units is 20 meters from the center of the building, tower, object over which the unit died.

To run the mod in simple scenarios and companies, you do not need to call any functions, the script is applied automatically after creating a scene with all objects.
For more complex missions, where units are created dynamically using scripts, the following functions are used:

[objNull] call NOVA_fnc_runDTD; //for all units on the map [_Object] call NOVA_fnc_runDTD; //for one unit defined by the _Object variable [_Object] call (uiNamespace GetVariable "NOVA_fnc_runDTD"); //extended call
27 Yorum
RunForRest 31 Tem @ 6:41 
So this is not needed anymore since ArmA3 v2.1 ? Why is this still on the workshop if thats the case?
_mickey_ 8 Eyl 2023 @ 15:46 
@Archie good idea, but looks like this mod dead(
$ATO$HI 4 Haz 2023 @ 4:42 
Possible to make this work with terrain deformation?
Made a foxhole and my dead ai mate was just floating
Predator14 22 Kas 2022 @ 5:14 
nice job ! ;)
Astral 5 Eyl 2022 @ 2:17 
Amazing Mod, Bravo.
_mickey_ 23 Ağu 2022 @ 12:11 
@pomikrus right! But it's probably better late than never! Thank you for your mod, by the way, I did not have time to test it/
pomikrus  [yaratıcı] 23 Ağu 2022 @ 11:32 
less than 10 years have passed))
_mickey_ 23 Ağu 2022 @ 10:35 
Arma3 v2.10 - This mod becomes useless
Marius_Fr 21 Tem 2022 @ 5:23 
Hi @pomikrus, great mod. Do you plan to sign one day ?
HolyLight56 18 Tem 2022 @ 8:28 
Question. When units are created via zeus or dynamically through scripts, does this mod affect them? Or do zeus's need to initiate the call after spawning a new unit/batch of units?