Arma 3
243 ratings
DeadmenToDown
   
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Data Type: Mod
File Size
Posted
Updated
40.344 KB
22 Jun, 2022 @ 11:04am
9 Apr, 2023 @ 4:12am
2 Change Notes ( view )

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DeadmenToDown

Description
Данный мод исправляет положение тел мертвых юнитов над землей после разрушения объектов под ними. Тела больше не висят в воздухе, а опускаются на землю.

Радиус проверки мертвых юнитов 20 метров от центра здания, вышки, объекта над которым умер юнит.

Для запуска мода в простых сценариях и компаниях не нужно вызывать никаких функций, скрипт применяется автоматичски после создания сцены со всеми объектами.
Для более сложных миссий, где юниты создаются динамически при помощи скриптов, применяются следующие функции:

[objNull] call NOVA_fnc_runDTD; //для всех юнитов на карте [_Object] call NOVA_fnc_runDTD; //для одного юнита определенного переменной _Object [_Object] call (uiNamespace getVariable "NOVA_fnc_runDTD"); //расширенный вызов

//=========================================================================================
This mod corrects the position of the bodies of dead units above the ground after the destruction of objects under them. The bodies no longer hang in the air, but fall to the ground.

The radius of checking dead units is 20 meters from the center of the building, tower, object over which the unit died.

To run the mod in simple scenarios and companies, you do not need to call any functions, the script is applied automatically after creating a scene with all objects.
For more complex missions, where units are created dynamically using scripts, the following functions are used:

[objNull] call NOVA_fnc_runDTD; //for all units on the map [_Object] call NOVA_fnc_runDTD; //for one unit defined by the _Object variable [_Object] call (uiNamespace GetVariable "NOVA_fnc_runDTD"); //extended call
27 Comments
RunForRest 31 Jul @ 6:41am 
So this is not needed anymore since ArmA3 v2.1 ? Why is this still on the workshop if thats the case?
_mickey_ 8 Sep, 2023 @ 3:46pm 
@Archie good idea, but looks like this mod dead(
$ATO$HI 4 Jun, 2023 @ 4:42am 
Possible to make this work with terrain deformation?
Made a foxhole and my dead ai mate was just floating
Predator14 22 Nov, 2022 @ 5:14am 
nice job ! ;)
Astral 5 Sep, 2022 @ 2:17am 
Amazing Mod, Bravo.
_mickey_ 23 Aug, 2022 @ 12:11pm 
@pomikrus right! But it's probably better late than never! Thank you for your mod, by the way, I did not have time to test it/
pomikrus  [author] 23 Aug, 2022 @ 11:32am 
less than 10 years have passed))
_mickey_ 23 Aug, 2022 @ 10:35am 
Arma3 v2.10 - This mod becomes useless
Marius_Fr 21 Jul, 2022 @ 5:23am 
Hi @pomikrus, great mod. Do you plan to sign one day ?
HolyLight56 18 Jul, 2022 @ 8:28am 
Question. When units are created via zeus or dynamically through scripts, does this mod affect them? Or do zeus's need to initiate the call after spawning a new unit/batch of units?