RimWorld

RimWorld

2,287 ratings
Biome Transitions
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
821.711 KB
29 May, 2022 @ 10:23am
17 Mar @ 11:35am
6 Change Notes ( view )

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Biome Transitions

In 2 collections by m00nl1ght
m00nl1ght's Mods
3 items
m00nl1ght's Essentials: Medieval World
37 items
Description
This is an add-on for Geological Landforms that generates maps with multiple biomes.

Plants will grow based on the biome at their position on the map, and animals will be able to wander in from the adjacent biomes.

For example, if you settle on a Temperate Forest world tile that has some Desert adjacent to it, then one side of your map will have some Desert terrain, plants and animals.

Or, if you find a lonely Rainforest tile surrounded by Arid Shrubland, then you will get a nice little rainforest area in the middle of your map.

Direct downloads for non-Steam users are available here: GitHub Releases[github.com]


FAQ

> Can I get more than two biomes on the same map?
Yes, if you settle on a world tile with multiple different biomes adjacent to it. Theoretically you can get up to 7 biomes on one map, but that will be extremely rare to find.

> How do temperature and weather work on maps with multiple biomes?
Temperature and weather are determined by the properties of the world tile (the values in the "Terrain" tab of the planet map). At the border of two biomes, that will usually be around the average temperature you would expect for a transition zone between those biomes.

> Can I safely add or remove this mod from existing saves?
It can safely be added at any time, existing colony maps will not be affected, only newly generated ones. Removing is also fine, but any active maps with multiple biomes will revert to only having their main biome for plant and animal spawning.


Compatibility

  • Compatible with biomes added by other mods.

  • Yayo's Nature: Can be used together, however when that mod changes the biome after some time, that new biome will apply to the entire map, overriding the transitions created by this mod.


Links

[discord.gg]
[github.com]

Popular Discussions View All (2)
13
26 May, 2023 @ 6:51am
PINNED: Bug Reports
m00nl1ght
7
30 Apr, 2023 @ 4:03am
Suggestions to avoid redundant transitions
Temenat
354 Comments
Beschi 13 Oct @ 10:27am 
Hello, I had the same issue and only figured it out by trying the preview on other tiles around until I realized the transition must be the problem. Thanks for looking into that! (I use map reroll and map preview)
m00nl1ght  [author] 1 Oct @ 8:36am 
@dma

Thanks for reporting, that is indeed a new conflict with Configurable Maps. I will look into adding a compatibility patch for the next update. For now, disabling either Configurable Maps or Biome Transitions should prevent the issue.
dma 30 Sep @ 8:22pm 
Seems like there's a potential conflict with the [KV] Configurable Maps (Continued) mod, removing it even during an existing save seems to resolve the issue.
dma 30 Sep @ 6:21pm 
I'm seeing something similar as well. Map Preview is failing on these biome transitional tiles and when I drop podded a pawn to it, the entire tile seemed to be mountain which makes me think something went wrong with map generation. Wasn't sure if I should post in Geological Landforms or here.

Log is posted in Bug Reports.
m00nl1ght  [author] 30 Sep @ 3:47am 
@doker

Please properly report issues in the Bug Reports section. If you don't provide a log file, there is no way for me to know what is causing the problem for you.
doker 29 Sep @ 8:18pm 
Sadly seems to crash the game now that Geological Landforms got updated with its new river generation.
m00nl1ght  [author] 27 Sep @ 7:18am 
@ParagonRenegade

Thanks for the suggestion! Implementing it would be quite difficult, but I like the idea, and maybe I will give it a try at some point.
ParagonRenegade 10 Sep @ 2:22pm 
A superb mod, one which should obviously be added to the base game. I never take it off, and make a point of always playing on a transition tile. Thank you for your work :)

However, and I'm sure you've had this noted before, it is a bit odd to have the transition be so abrupt and either-or, depending solely on adjacency.

It'd be cool if there was a small patch of biomes on the map, within a few tiles of the chosen one. This would be like my native home in Canada (for example), where the southern deciduous forest gradually becomes more and more coniferous, the soil gets more acidic and thinner, and the glacial lakes grow more prominent, with latitude. So you'll still have more boreal forests in the area around Barrie and Muskoka than near Toronto, but not as prominently as in Sudbury.

This would be a big and probably very difficult thing to code, so I understand why its not included. Please don't take this as any kind of criticism, just a nice-to-have.
m00nl1ght  [author] 8 Sep @ 2:05am 
@uranium_238

Thank you, glad you like the mods!
uranium_238 7 Sep @ 3:20pm 
I subed all your mods! Thank you for your brilliant works and please keep up the good work!!