Team Fortress 2

Team Fortress 2

206 évaluations
Outflow
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Autre: Nuit
Mode de jeu: Point de contrôle
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25.800 MB
23 mai 2022 à 18h10
15 févr. 2023 à 8h31
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Outflow

Description
An industrial-themed 3CP map with Powerhouse rules.

Due to an unfortunate planning accident, two large industrial facilities owned by BLU and RED share the same runoff pipes. The obvious solution to this problem is violent combat over who gets to dump toxic waste water through the pipe system and who has to do it manually like a chump. While your lungs are already being filled with lethal doses of chemicals you've never even heard of, why not take a little extra time to capture the enemy facility too?

Outflow aims to deliver a 3CP experience based on Powerhouse, but with more alternative paths and fewer major choke points to ensure a smaller chance of stalemates while keeping a concise, fast-paced layout.
15 commentaires
Infinite_Data  [créateur] 19 aout 2023 à 9h31 
I finished working on it over a year ago. I started the layout in the autumn of 2021, then took a pretty long break from it, then returned to finish the whole thing in March 2022 or so and worked on it for a few more months. It definitely took a while, but I only worked on it in spare time.
The Engineer 19 aout 2023 à 6h50 
How long have you been making this?
Mr Krebs 11 févr. 2023 à 9h02 
sunshine because the towers looked like the towers on sunshine
Infinite_Data  [créateur] 11 févr. 2023 à 6h59 
I think every map is going to resemble a bunch of others at this point. But you have identified some of the inspirations for certain specific elements correctly:
- The general layout is somewhat similar to Powerhouse, though that's mostly because all maps within the same gamemode tend to have a similar overall layout;
- That room overlooking a death pit with a large medkit was inspired by Hightower, or more specifically Helltower;
- The silos were partially inspired by one specific part of Swiftwater, although I generally just wanted to include some round geometry, since it's rather uncommon and I thought it made a lot of sense in the context of an industrial map;
- I'm not sure which part reminds you of Sunshine, I didn't really think of that one when making this map.
Mr Krebs 10 févr. 2023 à 5h19 
Its kinda like a mishmahs of maps. The ones i can see are hightower, (Strange?) powerhouse, swiftwater, and sunshine.
Kukryniksy 31 mai 2022 à 2h54 
oo ee oo a a ting tang walla walla bing bang
Infinite_Data  [créateur] 29 mai 2022 à 15h52 
The issue mentioned by dabmasterars has been fixed. Cubemap reflections should now appear correctly for everyone. Thank you for bringing this to my attention.
jenny 29 mai 2022 à 11h13 
Norm map
xX420ItBurnsMe420Xx(bidenwon) 26 mai 2022 à 22h30 
Wow this is very impressive. Excellent job, I would love to play on this map. Hopefully some server add it to their rotation. Please let me know!
1 26 mai 2022 à 13h28 
#SaveTF2