tModLoader

tModLoader

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Fargo's Best of Both Worlds
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Mod Features: World Gen
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
96.971 KB
2 May, 2022 @ 10:41am
8 Oct @ 11:06am
8 Change Notes ( view )

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Fargo's Best of Both Worlds

Description
This mod allows you to choose various world gen options. Several are usually found in secret seeds and some totally unique ones.
Several pieces of world gen can also be multiplied or toggled off completely.

Currently you can:

Multiply:
-Trees
-Living Trees
-Surface Caves
-Floating Islands
-Marble
-Granite
-Spider Caves
-Hives
-Gems
-Chests
-Pots
-Life Crystals
-Statues
-Traps
-Microbiomes (minecart tracks, sword shrines)

Toggle on and off:
-World Evil
-Dungeon
-Ocean
-Desert
-Jungle
-Ice
-Caves
-Glowing Mushroom
-Underworld
-Aether

Add options from secret seeds:
-Spawn Both Evils
-Spawn Both Ore Sets
-Invert the Underworld
-Guarantee Ocean Caves
-Spawn More Surface Living Trees
-Big Bee Hives
-Guarantee Pyramid Entrance to the Underground Desert
-Starting spawn point at the Ocean or Underworld
-Huge Jungle Temple
-Marble and Granite generation is swapped
-Underground Dungeon
-Rainbow Cabins
-Paint Everything
-Surface Spider Caves
-Surface Marble
-Wavy Caves
-"No" Traps
-Evil Surface
-Underworld Spawn
-Mushroom Layer
-Surface Temple
-Mahogany Trees Everywhere

Completely new world gen options:
-2 Dungeons, one on each side
-2 Shimmers, one on each side
-Replace all liquids with Water, Lava, Honey or Shimmer
-Liquid Swap where liquid locations are shuffled
-Start in HardMode
-HardMode ore generated
-Surface Mushroom Biomes
-Random Spawn Location
Originally posted by tModLoader FargoSeeds:
Developed By Fargowilta
Popular Discussions View All (1)
4
10 hours ago
Issue & suggestion
Lovecraft
255 Comments
Amaterasu 18 Nov @ 11:31am 
if I spawn the both evils will the two hardmode chest spawn?
james may's cheese 17 Nov @ 12:12pm 
an important thing missing: the I guess "technical" world evil not changing when the day changes. The ore dropped by EoC, the manually spawned evil biome mimics, etc, things like that.
musminutus 5 Nov @ 2:37pm 
is both evils auto on?
SonicX8000 30 Oct @ 2:43pm 
Would it be do-able to have all enemies spawn in a world if enabled with this mod? Like... how with the Giant Shelly, Crawdad and Salamander enemies... only two of these can spawn in the world, leaving the last one unable to spawn in.

I dunno if there are other enemies that follow this logic, though.
666666 23 Oct @ 4:34pm 
What about hardmode biome location and direction customization? I often find the locations of those generated biomes annoying, and I want to set the location and direction of those biomes so that they don't ruin my gaming experience.
supst3y 15 Oct @ 1:57pm 
Yeah I tried, I'm just using the earlier version
Fargowilta  [author] 15 Oct @ 1:06pm 
seems there is some mod conflict, at least with spirit mod
Fred Fuchs 12 Oct @ 8:43am 
when creating a map im always stuck at "building a bigger jungle temple". any idea to fix this?
「 」 11 Oct @ 8:48am 
a fun thing happened to me: an underground dungeon was so deep that a guardian spawned as soon as I touched a dungeon background wall, preventing me from reaching the old man :D
Zella 9 Oct @ 6:09pm 
Most recent update hard conflicts with spirit for some rereason. World won't even generate.