Europa Universalis IV

Europa Universalis IV

340 ratings
New World Colony Names Fan Fork
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1.354 MB
11 Mar, 2022 @ 2:26am
24 Jul, 2024 @ 8:46am
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New World Colony Names Fan Fork

Description
A Fan Fork of the New World Colony Names mod, originally made by Cwrwi, located here: https://gtm.you1.cn/sharedfiles/filedetails/?id=1375379791

The original haven't been updated since 2019 however, cannot be run on the latest versions of the game, and can thus be considered abandoned.
This project aims to restore the mod to its former glory.

Fully playable on 1.37, but does not contain province names in certain languages for the provinces added in Leviathan, for which I need help.


Help so far:
Friedemann: German Australia
Annozoker: Italian America & Oceania
Darth Revan: Leviathan American provinces and a bunch of provinces here and there in Turkish
BurndenAce: English and French Canada
gorillaswithAKs: Scots Gaelic and Irish Gaelic New World
𝕵𝖆𝖈𝖐𝕮𝖍𝖔𝖜: Chinese, Korean, Vietnamese and (Alaskan) Ainu provinces both in the old world and in the new
Autokratoas: Helped with creating the bootleg Polish naming
xarope-alugavel: Russian and Arabic New world & Oceania
Buck Henderson: Scottish American Leviathan province names
Oceanic: Arabic New World
News_12: Massive update for 1.37 (!!)



Want to help? Head over to https://github.com/Danarca/EU4-New-World-Colony-Names-Fan-Fork or start a thread below!



Content so far:
Ainu Alaskan provinces
British Culture Group new world and some of Oceania
English new world and some of Oceania
American (based on above)
Spanish new world and some of Oceania
Mexican and Platinean (based on above)
Catalan new world
Danish new world and some of Oceania
Dutch new world and some of Oceania
Chinese Culture Group, entire world
Russian Culture Group new world and Australia
French new world and some of Oceania
Quebecois and Louisianian (based on above)
Flemish new world
German new world and Oceania
Greek new world and Oceania
Highland Scottish (Scots Gaelic) new world
Hungarian new world
Irish (Gaelic) new world
Japanese Culture Group new world and Oceania
Korean (And Sinicised variant) entire world
Latin Culture Group (Italian) new world and Oceania
Ming-specific entire world
Norwegian new world and some of Oceania
Polish new world
Portuguese new world and some of Oceania
Brazilian (based on above)
Roman new world and Oceania
Scottish new world
Swedish new world and some of Oceania
Turkish new world and some of Oceania
Vietnamese (And Sinicised variant) entire world
Welsh new world
Yuan-specific entire world
Arabic new world and some of Oceania
Andalusian new world and some of Oceania


ORIGINAL WORKSHOP TEXT


[EN/FR/ES/DE/PT] English: This mod adds a dynamic name for every single province in the New World for English, Scottish, French, Castilian, Portuguese, Catalan, Dutch, German, Italian, Flemish, Latin, Turkish, Welsh, Japanese, Norwegian, Danish, Swedish, Polish, Hungarian, Greek and Chinese Cultures. No longer will AI Spanish Canada refuse to name its provinces on the grounds that Spain wasn’t there historically!

Where known, historical names have been used and where not- either a country never colonised it (England in Brazil) or claimed it but never actually settled there (France in most of Louisiana)- appropriate names have been used instead. That means Spanish and Portuguese names are heavy on the saints, English, Scottish and Dutch much less so.

Feedback is welcome! If you think I’m wrong about something or have missed something out, tell me (where possible please link to a source) and I’ll put it right.

Compatibility
1.29 Compatible.
This mod is not Ironman compatible because adding dynamic province names mucks up the checksum. Thanks, Paradox!
Compatible with almost all other mods. This comes with the caveat that if a mod adds loads of provinces in the Americas, the effectiveness of this mod is going to be reduced, but it will still work.
This mod is now ET Compatible!
The only mods it’s not compatible with are other mods that add dynamic province names.
Not currently compatible with random new world.
Compatible with every language of vanilla eu4 and every language mod that uses the Latin alphabet.

1 rate up = 1 smile
1 favorite = 1 tell Paradox to stop dynamic province names changing the checksum

Thanks to Comrade Dongo for doing most the German and for help with Swedish, Annozoker for the Italian, Emc18 for the Catalan names and editing the Castilian, MattBrant for editing the Portuguese, GULAG for helping with Norwegian, Krille for helping with the Swedish, pluvionix for the Japanese, Phantom Thief for the Turkish, Stimmung for the Latin, Voltaire, Imaginaryfriendo and Falang for Polish, Scratchmen for Hungarian, Soundwave339 for Greek and Van♂年夕阳红 𝕵𝖆𝖈𝖐𝕮𝖍𝖔𝖜 for Chinese.

Popular Discussions View All (21)
3
12 Mar, 2024 @ 3:29pm
Dutch Leviathan and select Oceania Provinces
News_12
2
10 Mar, 2024 @ 7:03pm
Japanese Leviathan and Oceania Provinces
News_12
2
7 Mar, 2024 @ 11:40pm
French Leviathan and Oceania Provinces
News_12
276 Comments
Arnolf Hüttler 19 Dec, 2024 @ 12:06pm 
Does anyone know if this could break the savegame to convert it to vic 2/vic 3 for a mega campaign?
Sauko 17 Dec, 2024 @ 2:01pm 
nice
News_12  [author] 24 Jul, 2024 @ 7:52am 
I also found that four provinces in every culture file were labeled wrong, so a fix for that will be coming today as well
News_12  [author] 24 Jul, 2024 @ 7:49am 
Hey @Aetern, thanks for the troubleshoot, you were totally correct! Will upload fixed version today
Aetern 18 Jul, 2024 @ 2:29pm 
so the dutch province name list has brackets around everything, and only includes colonial names - removing the brackets does restore dutch names for the new world, but i ended up having to just copy and paste the flemish list into the dutch txt file in order to have the low countries properly named. looks like just an oversight with the dutch name list.
Rodvafe 18 Jul, 2024 @ 1:57pm 
It is a good mod. But it has a weird bug. For some reason the dutch culture group only recognizes germanic names, and only the flemish uses the correct dutch names. It is a weird bug, but great mod nonetheless
News_12  [author] 17 Jul, 2024 @ 11:17am 
@Aetern Not sure, will troubleshoot. As for you @Subudei-khan, I will see if the names are simply labeled wrong in the files or if we just don't have the loc
Aetern 16 Jul, 2024 @ 6:58pm 
for some reason when this mod is active, dutch primary culture nation use german names instead of dutch ones. any solutions?
Subudei-khan 14 Jul, 2024 @ 10:46am 
Bug or not Granadan names for iberia is incomplete. Some localized some no :/
News_12  [author] 10 Jul, 2024 @ 11:27am 
As for a solution for you pedroleuenberger, you'd probably have to delete the latin names file from the antebellum mod to get it to work