Project Zomboid

Project Zomboid

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Random Rally Settings
   
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14 Jan, 2022 @ 1:09pm
19 Jan, 2022 @ 1:09pm
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Random Rally Settings

Description
I wanted a little more variety to how zombies group up and behave throughout a playthrough, so this mod provides a daily chance for the rally group settings to be randomized.

With this, there is now a chance for groups to dissipate entirely and spread out wandering around alone, or travel long distances to join a group, or spread out or clump together or join larger groups than normal instead of only following the settings at the start of the game.

The settings are randomized between a customizable minimum and maximum. All are set to the extreme minimum and maximum that are possible by default, with the exception of Rally Group Size. The daily chance is 40% (also customizable).

With too high of a Rally Group Size setting, zombies would form large hordes but would leave large swaths of the map empty, making the game fairly easy because the horde is pretty avoidable.

So by default the max Rally Group Size is 40, double the default of 20.

It can take time for the zombies to form up to the new settings which is why the daily chance is somewhat lower, also to give the setting a chance to have to be dealt with over multiple days.

I couldn't get some error checking to work, so be sure you don't set the min higher than the max and vice versa!


Which settings are changed and the in-game description:

Rally Group Size - The size of groups real zombies form when idle. Zero means zombies don't form groups. Groups don't form inside buildings or forest zones.
Minimum = 0
Maximum = 1000
Default = 20

Rally Travel Distance - The distance real zombies travel to form groups when idle.
Minimum = 5
Maximum = 50
Default = 20

Rally Group Separation - The distance between zombie groups.
Minimum = 5
Maximum = 25
Default = 15

Rally Group Radius - How close members of a group stay to the group's leader.
Minimum = 1
Maximum = 10
Default = 3

Requires Mod Options for settings: https://gtm.you1.cn/sharedfiles/filedetails/?id=2169435993

I am not sure about MP compatibility, made with singleplayer in mind.


Workshop ID: 2719319945
Mod ID: RandomRallySettings
Popular Discussions View All (1)
0
1 Apr, 2023 @ 1:33am
Question
dtoxic
29 Comments
CalibratedFall7 21 Dec @ 6:14pm 
@Tnaz.v you could use "the clam before the storm" mod for large hordes,

or use the "horde night" mod to span new zombies (set a large spawn distance) so that they form near players but dont aggro (thus becoming normal zombies) then use this mod to redistribute them into a viable horde :spiffo:
Tnaz.v 1 Mar @ 3:44pm 
I tried to configure the mod from the whorshop folder but I don't understand anything haha ​​f, I need this mod for MP please or tell me someone else that works, I'm looking for large hordes of 1000 z per person or more
Tnaz.v 1 Mar @ 2:21pm 
How do you recommend that I configure the mod to generate crowded and stuck hordes that move from city to city and that there are also some solitary zs (when I say that they are stuck together, it means that they go very close together, literally, it may be difficult for you to separate them to kill them, I plan to put The maximum zombie generation that allows pz is 1000)
Agitatio 22 Nov, 2023 @ 12:38am 
Could use a remake/update that uses sandbox options instead.

@C.Hall
They do different things.
C.Hall 24 Sep, 2023 @ 7:53am 
Is there a difference between this mod and "Wandering Zombies"? Or do they do the same thing?

https://gtm.you1.cn/sharedfiles/filedetails/?id=2983905789&searchtext=wandering
Bostson 17 Aug, 2023 @ 10:21pm 
wow nice work!
geras 7 Jun, 2023 @ 1:20pm 
Would you mind making a mod for random redistribution times as well?
Bio 28 May, 2023 @ 10:31am 
Does the mod work for MP
Jimi 19 Apr, 2023 @ 3:22am 
such a great mod.. Any hopes for any further updates plzzz??? :))
Sertralyne 2 Dec, 2022 @ 12:22pm 
@Euphoria , i think i managed to get it working , somehow, by putting the mod_options.ini in the dedicated server's lua folder, because when restarting the game, and checking ingame the sandbox settings via admin , i can see the values in the vanilla advanced zombie lore options, getting randomized between the min-max values of the mod_options.ini settings, but need to do further testing