Stellaris

Stellaris

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[3.14] Empires Expanded
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106.991 MB
12. led. 2022 v 11.47
29. říj. 2024 v 17.39
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[3.14] Empires Expanded

Popis
Empires Expanded is a mod changing your customisation of empires and paths to take.

This is a mod about revamping your Stellaris experience while still preserving that feeling of vanilla Stellaris. There is a load of options for players to choose from, scaling from minor to game-changing.

Your feedback is highly appreciated! Any balance suggestions, bug reports, ideas, and other assistance is very welcome!

Check out my website for posts, devlogs, and details about my mods and other work![madeincanada.uk]

Features
This mod adds:
- 80 civics (incl. gestalt and corporate)
- 4 origins
- 4 ascension perks
- 10 species traits
- Unique edicts and policies
- Buildings and technologies
- and much more!

Add-ons & Variants
Civics only version
Vanilla overhaul submod
Recommended for use with 3 Civic Slots.

Compatibility
There is inbuilt compatibility with a plethora of other mods. These are:
- Gigastructural Engineering & More
- Stellaris Evolved
- Advanced Vanilla Buildings
- Petruxa's Ethics and Civics (and forks of it, yes that includes Bug Branch!)
- Expanded Traits, Civics, Pops, and More
- More Authorities
- Vassals Reworked and Expanded (FunEFork)
- Viable Feudalism
- Planetary Diversity
- Organic Zealots
If you have any suggestions of other mods, drop a comment below.

Localisation
The mod is currently available in:
- English
- Russian
- Chinese (Click for localisation submod)
If you wish to translate the mod into another language, let me know.

Contact
- Leave a comment below, I will be quick to respond
- Message me in the Stellaris Modding Den in #empires-expanded

Credits & Contributors
- MadeinCanada, creator and sole developer
- ElectroHelal, initial uploader and beta testing
- Journeyman Prime, ideas man and beta testing
- Dragon of Desire, compatibility and balancing
- hanson825, work on the Dwindling Arcologies origin
- VeryOriginalName and Maraniro, translating the mod into Russian and beta testing

[discord.gg]


If you enjoy the mod, why not like and favourite it? It really helps us and also makes the mod more accessible to others. You can also leave a comment, whether good or bad.

Click below to buy me a coffee! Any donations are always extremely appreciated. Thanks! :)
[ko-fi.com]
Populární diskuze Zobrazit vše (3)
252
31. pro. 2024 v 10.50
PŘILEPENO: Bug Reports
MadeinCanada
224
8. zář. 2024 v 4.03
PŘILEPENO: Suggestions and Improvements
MadeinCanada
0
12. kvě. 2023 v 15.00
PŘILEPENO: Mod Documentation
MadeinCanada
Počet komentářů: 687
PB 9. led. v 3.40 
ok thank you, i will try it
MadeinCanada  [autor] 9. led. v 3.34 
@PB Don't know for sure, NCS makes some big changes, but realistically *in theory* it should be fine. Do let me know of any issues though
PB 9. led. v 3.31 
do you know if this works with NSC3?
MadeinCanada  [autor] 9. led. v 3.22 
@Inny [The Merger] Happy new year indeed! Will do in a patch today, thanks Inny.
Inny [The Merger] 7. led. v 16.49 
Happy new year!
Can you please add a scripted variable for compatibility? @has_emex_mod = 1
Thanks!
MadeinCanada  [autor] 31. pro. 2024 v 10.49 
Ah, will have a look, must've been an accident back from when it was having issues with the trade policies
JainaProudgurl 28. pro. 2024 v 15.45 
@MadeinCanada Just wanted to let you know that the Technological Investment Trade League Policy is broken and doesn't work. After quickly going through the files, it seems that the issue is only that you forgot to add the energy value to the trade policy (currently 0, supposed to be 0.25 based on in-game policy description)
MadeinCanada  [autor] 12. lis. 2024 v 15.07 
@Jorgin™ Should do in theory, but might encounter a few bugs, as I haven't personally checked what they add. The main culprit would be authorities, if anything. If you encounter any issues I can have a look at adding compatibility with it
Jorgin™ 12. lis. 2024 v 12.58 
so this works with this https://gtm.you1.cn/sharedfiles/filedetails/?id=2280945168&searchtext=ethics+and+civics? should I put this mod below or above it?
w.girl27 10. lis. 2024 v 17.29 
mod goes great with bug branch lets you pick a diffrent cult yet still get machine rights a big neccisty for me to play a war cult.