Stellaris

Stellaris

802 ratings
[3.14] Empires Expanded
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File Size
Posted
Updated
106.991 MB
12 Jan, 2022 @ 11:47am
29 Oct @ 5:39pm
110 Change Notes ( view )

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[3.14] Empires Expanded

Description
Empires Expanded is a mod changing your customisation of empires and paths to take.

This is a mod about revamping your Stellaris experience while still preserving that feeling of vanilla Stellaris. There is a load of options for players to choose from, scaling from minor to game-changing.

Your feedback is highly appreciated! Any balance suggestions, bug reports, ideas, and other assistance is very welcome!

Check out my website for posts, devlogs, and details about my mods and other work![madeincanada.uk]

Features
This mod adds:
- 80 civics (incl. gestalt and corporate)
- 4 origins
- 4 ascension perks
- 10 species traits
- Unique edicts and policies
- Buildings and technologies
- and much more!

Add-ons & Variants
Civics only version
Vanilla overhaul submod
Recommended for use with 3 Civic Slots.

Compatibility
There is inbuilt compatibility with a plethora of other mods. These are:
- Gigastructural Engineering & More
- Stellaris Evolved
- Advanced Vanilla Buildings
- Petruxa's Ethics and Civics (and forks of it, yes that includes Bug Branch!)
- Expanded Traits, Civics, Pops, and More
- More Authorities
- Vassals Reworked and Expanded (FunEFork)
- Viable Feudalism
- Planetary Diversity
- Organic Zealots
If you have any suggestions of other mods, drop a comment below.

Localisation
The mod is currently available in:
- English
- Russian
- Chinese (Click for localisation submod)
If you wish to translate the mod into another language, let me know.

Contact
- Leave a comment below, I will be quick to respond
- Message me in the Stellaris Modding Den in #empires-expanded

Credits & Contributors
- MadeinCanada, creator and sole developer
- ElectroHelal, initial uploader and beta testing
- Journeyman Prime, ideas man and beta testing
- Dragon of Desire, compatibility and balancing
- hanson825, work on the Dwindling Arcologies origin
- VeryOriginalName and Maraniro, translating the mod into Russian and beta testing

[discord.gg]


If you enjoy the mod, why not like and favourite it? It really helps us and also makes the mod more accessible to others. You can also leave a comment, whether good or bad.

Click below to buy me a coffee! Any donations are always extremely appreciated. Thanks! :)
[ko-fi.com]
Popular Discussions View All (3)
250
13 Dec @ 10:28am
PINNED: Bug Reports
MadeinCanada
224
8 Sep @ 4:03am
PINNED: Suggestions and Improvements
MadeinCanada
0
12 May, 2023 @ 3:00pm
PINNED: Mod Documentation
MadeinCanada
680 Comments
MadeinCanada  [author] 12 Nov @ 3:07pm 
@Jorgin™ Should do in theory, but might encounter a few bugs, as I haven't personally checked what they add. The main culprit would be authorities, if anything. If you encounter any issues I can have a look at adding compatibility with it
Jorgin™ 12 Nov @ 12:58pm 
so this works with this https://gtm.you1.cn/sharedfiles/filedetails/?id=2280945168&searchtext=ethics+and+civics? should I put this mod below or above it?
w.girl27 10 Nov @ 5:29pm 
mod goes great with bug branch lets you pick a diffrent cult yet still get machine rights a big neccisty for me to play a war cult.
mjolnirCSOcarrier 30 Sep @ 9:41pm 
Great, cheers!
MadeinCanada  [author] 30 Sep @ 4:07pm 
@Dragon Crisis Core Below, since there is inbuilt compatibility. Those mods should work fully fine with this one, but if not, then just let me know!
@mjolnirCSOcarrier Yes.
mjolnirCSOcarrier 30 Sep @ 10:26am 
does this still work?
Dragon Crisis Core 29 Sep @ 2:46pm 
Question should this be above or below other mods for best compatibility? I also use ACOT and Dark Space so just wanted to be certain.
Boltergeist 18 Sep @ 11:48am 
Didn't expect steam to notify me of such a quick answer lol

The civic is an amazing concept, just overtuned

Quite frankly that alone made me try so many combinations, looking forward to have the origins back in play too
MadeinCanada  [author] 18 Sep @ 11:32am 
@Boltergeist Thanks, haven't looked at Seekers of Knowledge for a while, so I appreciate the suggestion! Will definitely nerf it by the way it seems.
Boltergeist 18 Sep @ 11:19am 
May i suggest a nerf/tweak to the seekers of knowledge civics?

Because it extremely snowballs your unity in endgame to insane levels would i like to suggest my tweak

Starts with t1 tech giving 100% unity, and then drop by 0.2 for each tier after, with only 0.1 for rare and dangerous extra

Keeps it relevant all throughout without giving you a full tradition tree on researching a repeatable