Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
mode is now infantry only until AI recieves update. This change requires you to give the defenders more bots. I recommend sliding the slider to the head of the middle Raven soldier in the balance screen. This is balanced. result is better gameplay and more challange....you as attacker wont be able to shoot fish in a barrel with a tank and as a defender you will be outnumbered.
You wont break anything by using your own settings but what i laid out is the optimal experience.
In also gave the defenders a "dummy flag" so attackers loose tickets faster,they will now need to capture all bases or at least make it to the last base in order to win.
Feedback is welcome
I havent and wont be playing on beta,il wait till stable updates but nice to hear about the FPS increase and the map runs well
Also the spawn points,im changing them rite now to be more "in line" consistent. Should be better for AI too in order to create a stronger frontline when respawning.
The thing about the spawns is that each team share the same spawn points,so having more forward spawns for attackers means defenders who are spawning there spawn further back when defending flag 2 for example. Its really an exercise in fine tuning.. Im about to update it with even more attacking/flanking routes for attackers,and introduce contested spawn points(meaning when attackers are on the point,defenders spawn a little further back)
Im unfortunately(depending how u look at it) removing attacker APC in favor of an MG jeep,as the sheer firepower output of attackers was no neccessary and unbalanced the fact that defenders should be doing most of the killing and attackers focused on capturing ground.