Ravenfield

Ravenfield

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BF BC2:Port Valdez(Rush)
   
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Content Type: Maps
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74.986 MB
31 Dec, 2021 @ 9:15am
31 Jan, 2022 @ 9:38pm
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BF BC2:Port Valdez(Rush)

Description
ATTENTION : THIS IS THE RUSH VERSION OF PORT VALDEZ

Attacking team need to capture all flags one by one as defenders defend one by one.
Defenders need to drain attackers tickets to zero. (thats 1200 kills if playing EPIC match length,goes faster than you might think).
After a flag is taken the next part of the map opens up and the next flag is fought over with defenders being dug in ready to halt the attackers push.

NOTES ABOUT RUSH AND WHAT MAKES IT GREAT:



: This mode is actually a challenge VS AI. Often youll be outnmbered,dieing and having to respawn back at last owned flag and pushing forward again. Or defending and often flooded and outnumbered by angry vicious attackers all converging on you at once(with armor).
-You need to move tactically if attacking.

- Watch for enemy flanks if defending.

-The use of smoke grenades is now essential,whereas in point match/conquest AI using them barely ever mattered,here they do,even(especially) on bigger maps.

-Being grouped so close to fiendlies at all times means you(and they) benefit from ammo/health bags being dropped.

Setting traps with C4 is now vaiable more often because of the nature of the objective.

Suppressing enemy high concentration areas really matters in order to "distract" clumps of squads away from your friendlies tryna cap a point or defend from attackers flanks

Stun grenades now are more important as alot of the time enemy and friendly will be within punching distance of each other.


IF YOUR DEFENDING,PTFO AND DEFEND THE OBJECTIVE(NEAREST FRIENDLY FLAG TO ATTACKERS OWNED FLAG)

IF YOUR ATTACKING,ATTACK THE NEAREST FLAG TO YOUR CURRENT OR NEW OWNED OBJECTIVE.

AI DEFENDERS WILL NOT ATTEMPT TO CAPTURE ANY FLAGS AND WILL ONLY DEFEND IN A LARGE RADIUS AROUND ONE FLAG(THE FLAG THATS CURRENTLY THE FRONTLINE)


--------------------------------------------------------------------------------------------------------------------###SETTINGS###

THIS MODE REQUIRES A FEW SETTINGS TO BE SET WHEN LOADING A GAME FOR BALANCE REASONS. THEY ARE AS FOLLOWS....

MODE : BATTLE
LENGTH: LONG OR EPIC
RESPAWN TIME: 20 SEC
BALANCE: DEFENDERS NEED SLIGHTLY LESS BOTS,MOVE SLIDER LOW BUT DONT REMOVE ANY SILOHETES OF SOLDIERS IN THE BALANCE SCREEN,SLIDER CIRCLE SHOULD BE OVER THE HEAD OF THE MIDDLE RAVEN SOLDIER IN BALANCE SCREEN (TINKER WITH THIS UNITL YOU FIND A BALANCE YOUR HAPPY WITH,PROPOSED SETTINGS ARE TESTED WITH AI V AI AND NO PLAYER ON EITHER TEAM)
CONFIGURE FLAGS: DONT YOU DARE

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DO NOT USE SQUAD LEADER KIT TO TELL TEAM WHERE TO GO.THEY ALREADY KNOW THE DRILL.

IF YOU CHANGE ANY OF THESE SETTINGS RESULTS MAY VARY,SUCH AS DEFENDERS BEING TOO CAPABLE OR NOT CAPABLE ENOUGH.AS ATTACKER YOU MIGHT NOT EVEN GET PAST THE FIRST OBJECTIVE,THIS IS NORMAL,ITS MEANT TO BE TOOTH AND NAIL.THE FLAGS ARE REDUCED IN NUMBER BUT THE CAPTURE AND DEFEND AREAS ARE MUCH LARGER THAN CONQUEST.

THIS IS A FAR MORE DIFFERENT XPERIENCE THAN CONQUEST AND THE ONE I AS WELL AS MOST BC2 PLAYERS PREFER,BUT ISNT REALLY IN RAVENFIELD BY DEFAULT,SO FEEDBACK WELCOME.

ENJOY. ORIGINAL POINT MATCH/CONQUEST VERSION HERE :

https://gtm.you1.cn/sharedfiles/filedetails/?id=2693643210






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This is my 3rd map in the series of Battlefield maps im creating for Ravenfield

Caspian border - https://gtm.you1.cn/sharedfiles/filedetails/?id=1992410626

Isla innocentes - https://gtm.you1.cn/sharedfiles/filedetails/?id=1986439874



Recommend using Erika-Hans BF3 skins https://gtm.you1.cn/sharedfiles/filedetails/?id=2648280978

And Sudoname's BF3 US voices https://gtm.you1.cn/sharedfiles/filedetails/?id=2563700401

And Lordaloa's Blood Impact Be Gone Mutator https://gtm.you1.cn/sharedfiles/filedetails/?id=2488057399&searchtext=

Oh and if you leave a comment plz add if you played BC2 before im quite happy when i see old BC2 Players in particular enjoy this map
36 Comments
Redarmy  [author] 31 Jan, 2022 @ 9:44pm 
Small update addressing broken textures on EA26 version of game and balanced last part of map to give attackers more cover and deny defenders LOS on approach
Redarmy  [author] 19 Jan, 2022 @ 3:02am 
ATTENTION: RUSH mode has changed iv removed the armor for attackers,the vehicle AI was not good,the defenders behaved poorly when spotting a vehicle such as leaving cover in order to jump on the tank,bailing out of MG's,and other stupid stuff.

mode is now infantry only until AI recieves update. This change requires you to give the defenders more bots. I recommend sliding the slider to the head of the middle Raven soldier in the balance screen. This is balanced. result is better gameplay and more challange....you as attacker wont be able to shoot fish in a barrel with a tank and as a defender you will be outnumbered.

You wont break anything by using your own settings but what i laid out is the optimal experience.

In also gave the defenders a "dummy flag" so attackers loose tickets faster,they will now need to capture all bases or at least make it to the last base in order to win.

Feedback is welcome
Redarmy  [author] 3 Jan, 2022 @ 3:23pm 
Yeah i noticed the textures on a youtube video someone posted of the map. The textures in question are normal map,and theres about 3 altogether. When stable updates it will be fixed and if not(maybe these textures have been removed from game in EA26 but i guess not and SteelRaven7 will add them back in),il replace them with new textures.

I havent and wont be playing on beta,il wait till stable updates but nice to hear about the FPS increase and the map runs well
Dangelos 3 Jan, 2022 @ 8:39am 
I just moved to the E26 beta branch and can confirm that the map has a huge performance boost. I used to barely maintain 60 fps with 40 bots at E25 and now I can easily keep 60 fps with 60 bots, it looks like it can even handle more even though I think 40-50 bots seem to be the best for this mod. The maps also maintains the correct coloring for weapons at E26 while in other maps the weapons tend to be more white/greyish (I am using mainly Extas weapons). One thing I noticed is that in E26 there is a red/pinkish tint on parts of the snow. I was wondering if this is intentional, it looks like blood on the snow and it is visible also on the loadout map. Overall plays fantastic on E26.
Redarmy  [author] 3 Jan, 2022 @ 7:19am 
Map updated for final time hopefully,far better balance.
Redarmy  [author] 3 Jan, 2022 @ 4:47am 
I could keep the APC in,its not entirely OP,its just OP combined with a tank(for this particular map). Though give me an hour or so to further test,i may keep it,i wana be faithful to the original BC2 game version where Possible.

Also the spawn points,im changing them rite now to be more "in line" consistent. Should be better for AI too in order to create a stronger frontline when respawning.
Dangelos 3 Jan, 2022 @ 4:41am 
O I see, I did not realize the spawns where shared. I do have to say that the APC shooting sounds are great for immersion but I do understand what you mean by their output power.
Redarmy  [author] 3 Jan, 2022 @ 4:13am 
oh and in almost all my tests with 15 seconds respawn it just wasnt fair for attackers. Respawning in waves of 20 seconds makes it so that attackers mount a very powerful push(from multiple flanks too) at that same time and when the vehicles are in the mix at this time,attackers have their best chance to cap and hold. 20 seconds is therefore almost an absolute must for balance. I learned this from playing insurgency sandstorm actually
Redarmy  [author] 3 Jan, 2022 @ 4:08am 
@Dangelos thanks for the feedback. Iv been spectating and have found ways to further balance it. Yeah even if defenders recapture instantly its no biggie,most important thing is once flag is nuetral , the defenders cant spawn on it(or return to its location)

The thing about the spawns is that each team share the same spawn points,so having more forward spawns for attackers means defenders who are spawning there spawn further back when defending flag 2 for example. Its really an exercise in fine tuning.. Im about to update it with even more attacking/flanking routes for attackers,and introduce contested spawn points(meaning when attackers are on the point,defenders spawn a little further back)

Im unfortunately(depending how u look at it) removing attacker APC in favor of an MG jeep,as the sheer firepower output of attackers was no neccessary and unbalanced the fact that defenders should be doing most of the killing and attackers focused on capturing ground.
Dangelos 3 Jan, 2022 @ 3:29am 
@Redarmy I played a couple of rounds of the updated version and I can confirm it plays fantastic (E25). I have also noticed recapturing in a couple of cases but I was using 15 sec respawns and it was only when the point was heavily contested, as you said I dont think it is an issue at all even though it might not be canon rush. One minor adjustment that could be made is to favor slightly more forward spawns for the attackers. When in flag 2 attacking flag 3 I noticed that some spawns where slightly more forward than others making them much more satisfying to get. Overall fantastic map and work, it is almost impossible for me to play other maps now since I enjoy this one so much. And yes BFBC2 is still the love of my fps experience <3 . Valparaiso wishing ^^