RimWorld

RimWorld

1,042 ratings
Tweaks Galore
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.525 MB
26 Dec, 2021 @ 6:04am
7 Oct @ 3:07pm
55 Change Notes ( view )

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Tweaks Galore

In 1 collection by Neronix17
Outpost 21 Mods
50 items
Description
Various tweaks, fixing, adjusting, whatever. I was just tired of using so many individual mods doing single small tasks.

All options are disabled by default, so make sure to go in and set it up how you want it first!

Tabula Rasa is a soft dependency now, you can use this without it, but it's heavily recommended so you can easily know when new tweaks are added.


Combat Extended isn't supported, compatibility with it is not tracked by me and I won't be helping with any issues when using it. I don't even care enough to track what breaks and what doesn't, any related comments will just be deleted.

Incompatible with specific tweaks:
Luckily most incompatible mods are only incompatible with specific tweaks, this'll tell you which ones are known.
  • Save Our Ship 2 - The "No Breakdowns" option in this will be disabled completely if SOS2 is loaded, it won't even show as an option, this is because SOS2 has issues with the removal of them.
  • Simple Sidearms - Results in hunters using ranged instead of melee with the tweak "Hunters Can Use Melee".
  • Vanilla Ideology Expanded - Memes and Structures - Incompatible with the "No Meme Limit" tweak, use the built in option in that mod instead.
  • Vanilla Ideology Expanded - Anima Theme - Some Gauranlen tree tweaks work and some don't, I'll work on fixing the ones that don't eventually but when a mod is overhauling a part of the game like that it's not something you should expect to be compatible.
  • Need Bar Overflow - Incompatible with the "Don't Pack Food" tweak.

Compatible-ish:
  • Common Sense - Load this AFTER Common Sense if you want the "Colonists Don't Carry Food" option to function.

It should be obvious that any tweaks this covers will conflict with a standalone mod doing the same thing if both are enabled, my own mods included, like Ancient Demolition and Mechanerf.


Include a HugsLib log using Ctrl+F12 in-game with any bug report, regardless of if you see an error, it's used for more and some of you don't seem to get that there's errors that you may not see anyway!

No log, no help, I usually can't help without one!

If it fails to upload, untick Use Recommended Settings and copy to clipboard, you can then paste here https://pastebin.com/ to link to. There's never a reason to not include a log.

Known Issues
These are issues that cannot be solved, likely inherent to the tweak itself, or are just an issue I do not have the time to solve right now.
  • Stackable Chunks - Will often cause issues if you enable or disable it mid-save. Unavoidable.
  • No Friend Shaped Manhunters - Should be clear why but it'll disable the Royalty quest where a noble flees an obviously harmless manhunter animal, manhunters this tweak makes impossible by default.
  • Trait Count - Currently doesn't work on 1.5 (1.4 it only worked for increasing over vanilla), unsure why.


  • But why?
    I dunno about you lot but I prefer a single mod handling this stuff with toggles over 78 individual ones...
  • Can you add [insert tweak here]?
    Probably already on the list considering my "to-do" list is now 450ish tweaks long. I'll literally never reach the end of that so it's clearly not likely I'm going to get to it.
  • Change this thing from another mod now!
    For removals use Cherry Picker, I see no reason to remake the wheel there. I have recently started adding tweaks for other mods, including some of my own, however there's too many potential tweaks to take requests on this.
  • How long did this take to make?
    If I go on actual time put into it, 3-4 hours, maybe less. But this has been built up over months of just throwing in tweaks I wanted that either didn't exist or were just one small mod making my mod list look way longer than it is. Work since release adding more tweaks? I've lost count.


- Neronix17 - XML & C#
- Neceros - Original concept of many of the tweaks

(CC BY-NC-ND 4.0)[creativecommons.org]

[www.patreon.com]
Popular Discussions View All (4)
15
8
5 Oct @ 11:44am
What this REPLACES
bearhiderug
4
12 Oct, 2022 @ 9:33am
Appliances Expanded - Chemfueled crematorium
Fargotroniac
0
12 Jul, 2023 @ 2:24pm
A resolved conflict
Zoils Droski
807 Comments
femoral2 8 Nov @ 12:13pm 
We need more tweaks to make the game harder
UyTheo 22 Oct @ 8:36pm 
Is there a way to make it work with simple side arms and hunters use melee?
kishkuma 14 Oct @ 6:41am 
Love the VFEI2 stuff! Amazing mod gets even better, thank you.
maulkye 11 Oct @ 3:46pm 
After I added this mod, raiders started continuing to fight after losing every limb (and head) and having bleeding of 30K or more. Has anyone else had this?
DodoMans 10 Oct @ 1:01am 
the slave suppression tweak completely disables rebellions regardless of suppression levels
ephemeraltoast 5 Oct @ 1:01pm 
Great, thank you.
Neronix17  [author] 5 Oct @ 12:48pm 
Any animal that nuzzles, modded or patched to do so, should be considered under that. All the factors you can edit there are applied universally to anything that applies, not just vanilla animals.

@ConspiracyPizza - Thanks, looking into it.
ephemeraltoast 5 Oct @ 12:02pm 
Hello, I have a question about how No Friend-Shaped Manhunters works. If I had a mod that made, e.g. rhinos capable of nuzzling, would "forbid animals that can nuzzle" forbid rhinos, or are "nuzzling animals" only defined as the base-game ones?
LOOK LEFT>>>>U FAILED 3 Oct @ 9:12pm 
https://gist.github.com/HugsLibRecordKeeper/dac32e451a561b72aa2b80a0934379ea

Mech work speed doesn't work for me at least as reported by some others
Nattly 2 Oct @ 8:04am 
sorry Cato that dosnt seem to to work, the lag free torches option still isnt working, so something is clearly wrong with the patching path, and checking throughout the torches none are being patched so there is something that was changed that is stopping this mod from working