Oxygen Not Included

Oxygen Not Included

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Chemical Processing: Industrial Overhaul Edition
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19.984 MB
22 Nov, 2021 @ 6:14pm
9 Jan @ 7:12am
50 Change Notes ( view )

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Chemical Processing: Industrial Overhaul Edition

In 1 collection by Ronivan
Ronivan's Mods
13 items
Description



Other Mods I recommend:
Sgt_Imalas mods
Pether.pg mods


Mod Version: 2.7.7



It is imperative that you read the mod description before installing it.

Introduction
This a big mod I have been working for quite some time now, improving it continuously. It focus on a complete overhaul on the industrial production by adding new elements and buildings.

  • 37 New Elements.
  • 1 New Item.
  • 32 New Buildings.
  • 5 New Geysers.
  • New Recipes for existing buildings.
  • Modification in Comets droppings.
  • Modification in Space Asteroid Harvesting materials.
  • Modification in biomes spawning custom elements.
  • Toxic Elements, Sulfuric and Nitric Acid causes Acid Burns in Duplicants.
  • Metal Refinery and Oil Pump where modified and some recipes are not present anymore.

    EXTREMELY IMPORTANT: For all new buildings that are present in this mod, you MUST conect ALL the pipes, else the building will not work.

    New Elements





























    Buildings































    Critters Patch
    Crushed Rock can be used as Sage Hatch food now.
    Silver Ore and Zinc Ore can be eaten by the Smooth Hatch, yielding their respective metal counterparts.
    Salt if eaten by the Stone Hatch will yield Borax.
    Chloroschist if eaten the Stone Hatch will yield Bleachstone.
    Slag can be used as food for Pokeshell, Oakshell and Sanishell now, 75% mass turned to Nitrate Nodules.
    Slag can be eaten by Sage and Stone Hatch, turning it to Nitrate Nodules.

    Harvestable Asteroid Patch ~ Spaced Out
    Starmap harvestable asteroids will now feature new elements present in this mod. This is only available for Spaced Out dlc and will require a fresh new game.

    Biomes with New Elements
    Base game biomes and Space Out Biomes will spawn custom elements present in this mod. It is of note that this will require a fresh new game. If this spawning method is undesirable or is causing issues with other mods, user can delete the following two folders from the mod folder: [dlc] and [worldgen].

    Additional Information
  • Meteor Ore can only be obtained either by harvesting asteroids in the Starmap, or by Meteor Showers, either Vanilla Meteor Showers or Regolith Moon Meteor Showers will spawn them.
  • Regolith art was modified to a new model.
  • Yellocake art and texture was modified to a new style.
  • Buildings with multiple elements converters or stages like Crude Oil Refinery, Raw Gas Refinery, Carbon Dioxide Recycler, Thermal Desalinator, can operate with each conversion separate from the other or both at the same time. You don't need to provide elements for all convertion, but only for the convertion you want the building to do.

    Special Thanks
    A big, BIG thanks to Sgt_Imalas for fixing the NightLib from which most of my mods rely upon. Without it, they would not be working. He also helped me a lot during the development of this mod. He has lots of amazing mods too, and I would recommend to have a look at his library: Sgt_Imalas mods.

    I want to give my thanks to Pether.pg for helping me out with advice and for making the code that the Mineral Drill works upon.
    My thanks also goes to Heinermann, from which I took code for making the custom new elements. Without his source code shared on Github I would never be to create new elements.
    And at last, big thanks to Daviscook477 for sharing his source code from Ethanol Geyser, from which I took the sample to make the Mineral Deposit to spawn in world biomes.

    A big, BIG, thanks to Sgt_Imalas for fixing the NightLib for me. Big thanks bro!

    The source code, and also all art related works, can be downloaded here: Google Drive[drive.google.com]



    !!! IT CRASHES !!!
    If you are experiencing crashes, before posting any comments, confirm this check list:
  • Check if the mod version presented here in the description match the mod version in the game.
  • IF mod versions don't match, use Mod Updater to force it to update. You can find the
    Mod Updater here on workshop: https://gtm.you1.cn/sharedfiles/filedetails/?id=2018291283
  • Check if its not mod conflict. Disable all mods but leave this one active, then restart the game.

    IF everything else above fails, then proceed to post a comment, but remember to share the following information:
  • Game Version: It's Vanilla Base Game, Spaced Out or Beta Test Branch.
  • Condition: It's Crashing during start game load screen, during save load or during gameplay itself.
  • Crash log: its the short crash log provided in the crash screen. Copy it and paste in the comments. if its too
    long, you can post it using Pastebin [pastebin.com], then share the link in the comment.



    Like my mods? Consider making a donation!
    [ko-fi.com]
Popular Discussions View All (17)
2
30 Nov, 2024 @ 2:03am
Duplicants of Machines
El3m3nTor
7
25 Oct, 2023 @ 1:14pm
Raw gas refinery problems
Vectrobe
3
14 Mar, 2024 @ 9:44am
What do you do with ammonia?
mooklepticon
1,338 Comments
Ronivan  [author] 9 Jan @ 3:14pm 
Yeah likely workshop giving trouble with updates as always. Use a mod manager to handle these.
Vulkandrache 9 Jan @ 2:11pm 
The game just decided to deactivate both this and biochemistry
after being stuck in a update/restart loop for ages.
Vulkandrache 9 Jan @ 2:05pm 
Did you remove the meteor ore from the mod?
I just reloaded my map and loads of regolith came down because the tiles
holding it up went missing.
Ronivan  [author] 9 Jan @ 7:41am 
The issue with the bottlers was fixed. Please update the mod to the last version.
armatus 3 Jan @ 10:25pm 
when i put a ammonum water bottle into bottle drainer (Bionic DLC standart item for draining bottles into pipe) - game crashes every time.
irgend son OpfA 2 Jan @ 2:51pm 
we love you all. thx a lot for your nice work
Ronivan  [author] 2 Jan @ 4:58am 
That might be a left over from the previous element that occupied its place. Like all my other mods, I will return to fix these issue at this weekend. I still have so much work to do with the Cuisine mod that will get two new crops. I will be a pretty busy bee this year.
Smokeykiller51 31 Dec, 2024 @ 8:20am 
Just wanted to throw out there that ammonium nitrate has a much much lower melting point. Its around 165f
irgend son OpfA 24 Dec, 2024 @ 1:58am 
game crash when raw natural gas bottled/inserted

Exception in: (BottleEmptierGas).BottleEmptier+States.root.emptying.
System.NullReferenceException: Object reference not set to an instance of an object
at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
at KBatchedAnimController.SwapAnims (KAnimFile[] anims) [0x00021] in <81d82ef0abf84e63af4ab107d5f451bc>:0
at BottleEmptier+StatesInstance.StartMeter () [0x0004c] in <81d82ef0abf84e63af4ab107d5f451bc>:0
at BottleEmptier+States+<>c.<InitializeStates>b__4_7 (BottleEmptier+StatesInstance smi) [0x00000] in <81d82ef0abf84e63af4ab107d5f451bc>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <81d82ef0abf84e63af4ab107d5f451bc>:0
Leminos 14 Dec, 2024 @ 11:09pm 
Metal refineries become so obsolete with this, why would I want only 80% of the output with all its requirements when I can get 75% output from smooth hatches. Slag can be converted to conrete which is meh and nitrate nodules which aren't that useful either.