Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah, that's one going back to when it was originally released. It's just a poor description.
In game the description notes that it is considered a "simple furnace and smelting station" but in the description here it says it's a machining table and smithy
Example - Most of the special abilities with special categories have been replicated by other VE mods in ways that are less conflicting.
Example - The Super Nanite and Super Nanite Containment don't work as intended. It just takes power, and does nothing. Super Nanites don't degrade out of containment, they just work like other stuff does.
Example - Vault Start makes no sense, and will likely kill your character before you can get through the security doors to food. DEFINITELY use Character Editor to give yourself a proper start.
Example - If you create your own Ideology, you don't have to follow any of the Isolationist requirements, and you still get some of the benefits... but not all of them.
@Oskar Potocki - Any chance this will get some 1.5 love? The room for Fallout to fit neatly into this slot is huge, and not really explored.
https://gtm.you1.cn/workshop/filedetails/?id=3241186367
@Mordax - You don't. Existing walls are destruction only. Later you can get to BUILD walls. To expand for new rooms, find a hollow spot and then have ~4 pawns melee one single wall spot until it breaks. BAM! New room!
I have a conflict between this mod and another one, causing me to be unable to go further than the ideology party, because the game seems to be unable to create pawns.
I had the same error with Vanilla Races: Androids and it was because of a conflict with some random mod. That mod is gone, but I get the same problem and am trying to find out, which one is the problem.
Unfortunately it seems that the Ancient Supersoldier Faction will not be Generated if the Mod is Added during a Savegame.