Project Zomboid

Project Zomboid

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Shuru's Tailoring Expanded
   
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144.887 KB
29 Aug, 2021 @ 8:59am
2 Sep, 2021 @ 6:16pm
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Shuru's Tailoring Expanded

Description
About this mod:
This mod creates new recipes for all clothing items that can be ripped or cut apart ingame,
both modded and vanilla (also provides experience crafting them!)

To learn the recipes, you first have to find the clothing item, then right click it and press "Learn Clothing Design"
If your character's tailoring level isn't high enough for it, he'll say so, including the required level.

Required items to craft the recipes:
The amount of material required to craft a recipe depends on how much potential material you could get out plus 25%
The amount of thread required is half of the required material (on decimals rounded up)
Additionally, a Needle or Suture Needle is required.
The time to craft is depending on the amount of thread multiplied by 250




Future plans:
  • When used with the Size Labels mod, to have the created clothing have the player's fitting size.
  • Optimize the scripts.
  • (possibly) Rebalancing required amount of material and thread for the recipes.
  • (possibly) Rebalancing time required to craft the recipes.
  • Add support for possible mods which may add custom FabricType to clothing.

Recommended with:

Suggestions, Issues, Translations
I'm open to suggestions and if any issues arise, i'll gladly try to fix them!
If you wish to help Translate some parts into a different Language,
feel free to let me know!
Current Translations for this mod:
DE, EN, PTBR(Thanks to TehaGP), TH(Thanks to I.Cromwell),
CN(Thanks to 百变Swetrm)

Special Thanks:
Special thanks go to Chuck for his help on the scripting part,
as well as I.Cromwell for the cover! Thanks both of you!






Workshop ID: 2588384991
Mod ID: shurutailoringexpanded
Popular Discussions View All (1)
1
7 Feb, 2022 @ 6:02pm
Translation Requests
[兵器] - Yuhiko
77 Comments
KarpJoe 22 Dec, 2024 @ 6:56pm 
On second thought, gunplay in B42 is really trash and I don't think I'll keep playing it. Take your time.
KarpJoe 22 Dec, 2024 @ 8:20am 
Shuru. Please come back. I need this so badly for B42.
idk a good user 8 Dec, 2024 @ 10:07am 
im curious is there a way to block certain clothing from being added to the learn list
Fires In Spurts 22 Sep, 2024 @ 8:51am 
i have a few clothing mods (britas, more jackets, paw low loot), and whenever i hover over learn clothing design, it shows every single recipe possible and freezes the game for a few seconds, is there a way to fix this?
SDgamer 23 Jul, 2024 @ 12:54pm 
ok, to people who want this mod to work, don't use zRe Armor Repair as that is conflicting with this mod (most likely because Armor Repair changes the material gained from body armor to Kevlar Strips)
[兵器] - Yuhiko  [author] 23 Jul, 2024 @ 12:36pm 
@SDgamer good luck on it :cozybethesda:
Feel free to let me know if you figure something out!
SDgamer 23 Jul, 2024 @ 12:19pm 
@Yuhiko

i'm going to have to see what mod is doing that then because i have a lot of mods. I think it might be the zRe Armor Repair mod then because that adds a armor repair system in the crafting menu that let's you fix up body armor which may be causing issues with the clothing side of it. If not then it could be the Tailoring Fix mod
[兵器] - Yuhiko  [author] 23 Jul, 2024 @ 11:49am 
@SDgamer from the short tests, it seems to work?
Everything from ashe's set that I could rip apart, I could also learn and craft.
Those, that I couldn't rip apart, obviously I couldn't learn either.

Do you get any error messages or similar when attempting to learn them?
It could be that another mod might cause issues there.
SDgamer 23 Jul, 2024 @ 11:18am 
@Yuhiko

With Brita i tested it with the Ashe (from overwatch) outfit set while with the Stalker Pack the Rookie Jackets which are just Leather Jackets with a little Bullet Resist
[兵器] - Yuhiko  [author] 23 Jul, 2024 @ 11:15am 
@SDgamer Yeah, so long as it has correctly setup it's FabricType (to determine what to get when ripping apart) the items should be viable.
Yes, lots of modders dislike reuploads, some mostly because of conflicts (mods with same modID, which afaik should be solved with the (whenever) upcoming update to the game, which'll include workshop id to loading mods.
You're definitely free to reupload this mod as you see fit if you so desire (ideally change modID to avoid conflicts)

Aside of that, slight headsup, this mod's terribly written, meaning pretty unclean and unclear, so apologies for the bad start into PZ modding.

Are there specific items you could name (especially brita's for now) to know which I should check/lookout for when testing a tad later?

Also, if you have any questions about any part of my mod, feel free to let me know (since steam's not that great at sharing code stuff, you can hit me up on Discord if you'd like: "Shurutsue")