Don't Starve Together

Don't Starve Together

233 avaliações
Flaire The Spellblade (DST!)
6
4
2
3
3
2
2
   
Premiar
Adic. a Favoritos
Nos Favoritos
Desfavoritar
Tamanho:
Publicado em:
Atualizado em:
6.184 MB
24 mai. 2021 às 7:58
23 dez. 2024 às 21:52
105 notas de alterações ( ver )

Subscreve para transferir
Flaire The Spellblade (DST!)

Descrição




DS version: https://gtm.you1.cn/sharedfiles/filedetails/?id=2448845012


Intro
Flaire is a princess, who would much rather be a spellblade! Secretly training to become one, a strange voice lead her to the Don't Starve world, where she continues her training without interruption...





⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Basic Usage:

* To cast a spell, you must have a useable weapon in hand. (Swords, spears, tentacle spikes, etc.)
* Left clicking on the Mana gauge cycles forward in your spell repertoire, and right clicking it cycles backwards. Note that you must have a weapon in hand for this to work.
  • You can also set a hotkey for spell-swapping in the configuration settings in the main menu (e.g Control + Camera Rotate).





⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     Stats!






⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     Perks!


  • Flaire has access to a new resource called Mana; this is her bread and butter. When a spell is cast, it uses up a chunk of mana.

  • Mana regenerates passively only when treading upon nature turf. This makes some places indirectly more dangerous, so be careful!

  • The above means the same for handcrafted turfs like wooden flooring and such. However, she can create a structure that will not only increase mana regen in the area, but also allow you to regen mana on those handcrafted turfs. So don't worry about base building!

    You can find this structure under Flaire's character recipes, and it must be prototyped with an Alchemy Engine.







  • Flaire has the ability to cast spells. These can be used to heal, dish out good damage, and more, utilizing the mana gauge.

  • You start with two base spells, a damaging and a healing spell; however, more can be obtained by defeating enemies, having used at least one spell in the battle. It's a low chance for it to drop, but gets higher with each spell cast.


  • Flaire can also attune to the elements! Well, not by herself. She's not experienced a spellblade enough for that yet! When you face the elements in a rudimentary way, you (potenially forcefully) attune yourself to that element, also known as aspect. Certain aspects enhance some spells, but weaken others. Careful with those fire hounds/moisture meter!
  • Adding to the above, the special power of gems does allow her to activate an aspect on demand, but be careful- once you're in an aspect, you have to ride it out fully!






  • As a spellblade, Flaire is pretty accustomed to sword-casting. Therefore, she's much better at casting spells with sword weapons compared to other weapons (spears, hambat, etc.)

  • When you hit an enemy three times (with a castable weapon), you activate your combo! Your base spells then cost 40% less mana. Note the combo effect won't pop up if you don't have enough mana for a spell.

  • Additionally, she starts with a blueprint for her very own sword, like Wigfrid has her own spear! (But, you have to craft it first!)

  • The sword has 180 durability and deals 42.5 damage.

  • Finally, when you've learned every additional spell, Flaire will consume 50% less durability when fighting or casting with sword-weapons!







  • Eating prepared crockpot foods gives Flaire a certain amount of mana instantly. The amount recovered is determined by the food's hunger value. The bigger it is, the more mana it regens; however, if the meal is too big, she will only recover a small amount of mana.



  • As a princess, she is used to being a bit more reserved at the dinner table. Therefore, you cannot eat foods while full, preventing mass healing/other effects from foods- but most importantly, controls how much mana you can instantly regenerate.

  • Flaire's favourite food is a Breakfast Skillet! Note the bonus hunger from being favourite does not reduce the mana recovered from eating it.






  • You can now cast a spell in succession on different targets for almost no mana cost; known as chain-casting!
    Most spells can be chained up to 6 times in a row, with the exception of Manaburst; which may only be chain-casted once. Vivify and Gleam cannot be chain-casted.

  • A brand new spell; Vivify! (Resurrection spell!)
    You can get it by crafting a Telltale Heart. When cast, it gives the caster (not the ghost player!) a max-health penalty. This penalty however is only half that of what a Telltale Heart would take.

  • Spell blueprint changes!
    Only you can pick up your spellprint for one minute after it spawns (or as soon as you've picked it up once). After that, you can exchange them!

  • Manaburst changes!
    Manaburst grants a short damage buff, which may be constantly refreshed by casting any spell or fighting with a sword. Specifically, it grants you between 5-20% extra damage dealt based on your current aspect, on top of a flat extra 8 damage for every attack you deal. You can find finer details in the tips thread below!

  • Boss-mana-regen!
    If you're fighting a boss monster with your Manaburst damage buff active, instead of activating your combo every three hits, you will regenerate some mana instead—provided your mana is below the combo spell cost. Once again, you can find finer details in the tips thread below!

  • Compatibility with Uncompromising Mode!
    Flaire has a few additions when playing with Uncompromising Mode, all listed in the tips thread below.






Mouse cursor icon used in the gif above was made by Jules on the Klei Forums.[forums.kleientertainment.com]

Other features include:
  • Custom quotes (DS + ROG fully done)
  • Custom voice!
  • Mod support (She can automatically use modded swords to cast, so long as they have the word "Sword" in the name!)
    If you have a special modded weapon you'd like Flaire to be able to cast with, there are tags you can add to your weapon;
    - "spellbladeflaire_wepSword" for sword weapons
    - "spellbladeflaire_wepOther" for other weapon types

  • Spellcast hotkeys! Configure in mod settings in the main menu


My links:

[summerscorcher-dst.carrd.co]

[ko-fi.com]
Discussões Populares Ver todos (5)
6
1
12 jan. 2024 às 15:59
Surprise! (Version 2.0.0)
Fairy
10
31 jul. 2023 às 9:26
AFIXADO: Extra tips!
Fairy
0
27 set. 2024 às 15:59
AFIXADO: Will there be a skill tree?
Fairy
241 comentários
Fairy  [autor] 24 dez. 2024 às 17:09 
Loool yep, all good. I appreciate it, hope you enjoy playing her!
oblivion' 24 dez. 2024 às 16:34 
OH MY GOD! It's not a stupid question, it's a helpful one.
I thought it was a bug. The gift is gray as long as you're not near the right station. And the right station is manipulator, not the Alchemy Engine or Science Machine.
Thanks again for your help and for such an individual and well-developed character. Incredible work!
Fairy  [autor] 24 dez. 2024 às 14:50 
Hmm, so if you look in the wardrobe it still shows up with the lock symbol, like in this picture? https://i.imgur.com/MmqaV0u.png

This may be a silly question, but did you remember to open the blue gift that appears in the top-left of the screen? (In the same spot you open vanilla skin gifts).
oblivion' 24 dez. 2024 às 13:47 
First of all I want to say thank you for the feedback.
To answer your question, I opened all spells with API enabled.
So, after the update I created a world with client mods turned off, enabled API and Flaire mods. Got all spells. Restarted the server and the character didn't open. Also reinstalled Api and Flaire mods before that :(
Fairy  [autor] 23 dez. 2024 às 22:02 
I just pushed an update so it always tries to unlock the skin if you meet the requirements each time the game loads, tell me if it works for you now. Before, the skin only unlocked the moment you learned all spells. Could it be you unlocked all the spells without Modded Skins API on, and then enabled it afterwards?

The mana costs indeed stay the same; the bonus only affects the amount of durability consumed on your sword when casting or attacking.
oblivion' 23 dez. 2024 às 9:48 
I tested in clear world only with Flaire and API on. Also with different client mods. I tested the mastery bonus just like you said and it works. But the manacost remained the same and the skin didn't unlock.
Fairy  [autor] 22 dez. 2024 às 20:13 
An easy way to check if you have the mastery bonus is to attack a dummy with a dark sword, you should only loose 1% every two hits rather than every hit. If you're sure you have every spell unlocked (gleam, guard and remedy is required), can you tell me if/what other mods you have enabled?
oblivion' 22 dez. 2024 às 14:42 
What's my problem?
oblivion' 22 dez. 2024 às 14:42 
Shadow skin doesn't unlock when i learn 6 spells(4 additional). And this buff doesn't apply(Finally, when you've learned every additional spell, Flaire will consume 50% less durability when fighting or casting with sword-weapons!).
Chrriiisss 21 dez. 2024 às 18:27 
@Luciel Gremory <path to your steam folder>\steamapps\workshop\content\322330\