Barotrauma

Barotrauma

34 ratings
EK Tazer Fix
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21.680 KB
11 May, 2021 @ 10:17pm
11 May, 2021 @ 10:43pm
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EK Tazer Fix

Description
As a foreword, I take 0 credit for any of the incredible work that Videogames has put into the EK series of plug-ins, this is a minor override based on balance preferences.

Currently the EK Armory Tazer uses ProgessiveStun, which results in a 10 second delay before the stun takes effect. Unfortunately, it takes about 2 seconds to whip out a welding gun full of oxygen and self-destruct.

This content package overrides that with 95 levels of IncrementalStun, resulting in a near-immediate stun of ~10 seconds. I've also added 1 point of laceration damage ontop of the current 5 burn as flavour, since it's a projectile weapon.

This should buff using the Tazer as a non-lethal option in RP servers.
11 Comments
HDC 14 May, 2023 @ 9:53pm 
I cant wait to play!
HDC 14 May, 2023 @ 9:53pm 
so?:steammocking:
HDC 30 Apr, 2023 @ 11:51pm 
can u fix it today?😂I can’t help to play it now
HDC 30 Apr, 2023 @ 6:40pm 
lol ty
Koventry  [author] 30 Apr, 2023 @ 6:40pm 
Very outdated right now, looking to update this soon!
HDC 30 Apr, 2023 @ 6:36pm 
Need update or still useful>??
Koventry  [author] 23 Jul, 2022 @ 9:57pm 
Of course! You may want to ensure that the mod is loaded after EK on the host's modlist, it can act up otherwise
Zack 23 Jul, 2022 @ 2:59am 
Sorry for the late response.
My crew was having some issues getting the mod working a week ago. Not sure what the issue is/was. I just did a test in editor and on server vs. a bot and the mod seemed to work fine. Will test again later today against players during usual parameters.
Thanks for the mod, seriously makes nonlethal take downs w/ Neurotrauma a viable option.
Koventry  [author] 18 Jul, 2022 @ 6:24pm 
I could definitely update it, what would you want to see out of an update/alternative?
Zack 15 Jul, 2022 @ 2:40pm 
Is there any chance for an update or alternative to this mod?