RimWorld

RimWorld

4,280 ratings
Vanilla Social Interactions Expanded
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.031 MB
29 Mar, 2021 @ 6:23am
23 Apr @ 1:30pm
24 Change Notes ( view )

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Vanilla Social Interactions Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
104 items
Vanilla Expanded - Empire playthrough
148 items
Description


[www.patreon.com]







See change notes

3/29/2021: Release



Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have. This mod alters what pawns do in their spare time, puts some extra emphasis on relations tab and adds many mechanics that breathe fresh air into otherwise boring and stale game. Pawns now also have aspirations that can be fulfilled to gain powerful mood buffs, and the whole inspiration system is also changed.

Many new mechanics are added and each of them can be individually disabled if you dislike it, through the power of mod options. We are constantly looking to improve, so if you have any feedback, don’t hesitate to leave a comment and let us know!

We spent a lot of time working on this mod and even more time testing it, but if there are any issues you encounter, please make your way to the Known Issues section for instructions what to do.




















[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for most of the artwork and visual imagery as well as mod design and xml.

Taranchuk, a programmer responsible for all the code in this mod.

Smash Phil, a programmer who helped with transpilers.

Chowder, a sponsor of the dating mechanic.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Is this mod compatible with Combat Extended?
A: Should be, I hope.

Q: I dislike X mechanic, can I disable it?
A: Yes, mod options.

Q: Do I need Vanilla Expanded framework for this to work?
A: Absolutely.

Q: Does this mod work with Psychology/other mods that change pawn traits etc?
A: Yes, they should.

Q: Can I add it to an ongoing save? Can I remove it?
A: Yes, you can add it whenever you like, however bear in mind removing a mod from an ongoing save is bad practice and can result in save corruption. Always back up your saves when adding new mods!

Q: Does this work with other mods changing inspirations?
A: If another mod changes vanilla inspirations, chances are our mod will be incompatible.




Check out our collection at:


[discord.com]

[www.patreon.com]

Popular Discussions View All (39)
9
1
18 Jul @ 12:58am
Issues with inspirations/aspirations
trouter
7
24 Sep @ 6:18am
Bug Reports
Endeo
3
10 Sep @ 7:47am
Debug Log
Totsnuk
899 Comments
Oskar Potocki  [author] 27 Dec @ 4:19am 
When I play with this mod, I don't encounter any bugs. When youtubers play with this mod, they also don't encounter any.

Bear in mind a lot of people who report bugs in the comments (which they shouldn't do based on the mod description which informs you about the correct way to report bugs) use this mod with 400-600 other mods and don't even tell us which ones. As such, we're refusing to troubleshoot their issues.
expirism 27 Dec @ 2:43am 
jesus christ just looking at the sheer amount of comments talking about bugs for this mod is making me steer clear from downloading this:steamhappy::steamthumbsdown:
Rena the Lunatic 26 Dec @ 7:44pm 
I think Venting isn't working right, I just had a pawn go from max to -1649 from the debuff.... I'm not joking
findecisive 20 Dec @ 11:22am 
a pawn went on a murderous rage which gave him a -95 opinion modifier with everyone but for some reason that started increasing slowly to -300 out of nowhere
The Bard of Hearts 13 Dec @ 4:13pm 
I've found a bug. I've had a pawn join the colony due to a "Unforgettable Ritual" effect. For some reason, everyone hates her because "She was previously our enemy, I don't trust her".

... she was never our enemy. She didn't exist in the game before being spawned in as a reward for the ritual due to our ideology. Can this be fixed? I've already tried "Character Editor" and the moodlet/social node doesn't show up on anyone's list to be deleted, so its just a permanent penalty right now.
Stumpy 28 Nov @ 6:20pm 
:Pitter1: when your pawn gets *so* mad they becomes gay
drshahramanvariazar 17 Nov @ 1:00pm 
if there was a manual interaction that you make your colonist go watch tv or do some recreation stuff by doing manually (activated from you)
Worldo 7 Nov @ 7:15am 
Oh, it really does just give your colonists the modded inspirations even when they're turned off! That's incredibly silly.
Worldo 5 Nov @ 11:35am 
This mod is really showing its age, as shown by the comments. I've personally ended up disabling more and more of it because it just gets in the way of gameplay..
princess.jessica.kate 13 Oct @ 8:05am 
Previously there was nothing I could do to help pawns satisfy a party frenzy inspiration, but with Biotech came religious dance parties. My annual party just happened to coincide with a pawn's party frenzy, but his inspiration was not satisfied. He only has the "fun party" moodlet. Is an update needed to count religious parties?