X4: Foundations

X4: Foundations

254 evaluări
Minor Factions Extended
4
2
   
Premiază
Adaugă la preferate
Preferat
Elimină din preferate
Dimensiunea fișierului
Postat
Actualizat
126.901 KB
12 mart. 2021 la 7:46
22 iun. 2024 la 13:16
13 jurnale de actualizare ( vizionare )
Ai nevoie de DLC pentru a folosi acest obiect.

Abonează-te pentru a descărca
Minor Factions Extended

În 1 colecție creată de Luca
Variation Expansion Mods
4 obiecte
Descriere
Requirements:
- Ship Variation Expansion
when using VRO also
- Ship Variation Expansion (VRO Balance)

Description:
This mod adds more jobs and wharfs/shipyards to the Scaleplate Pact, Hatikvah Trade League, Yaki and Alliance of the Word.
The factions will not act as "full" faction, this mod is just to add a bit more life to them and the galaxy.
Hatikvah will be busy mining and trading while the Scaleplate Pact will pirate and smuggle more. SCA will sell licenced gear to anyone willing to pay!
The Yaki will show some more activity as well and you may encounter explorers for the Alliance.

This mod also adds new themed gamestarts for: Yaki, Hatikvah, Scaleplate.


External Links:
Nexus[www.nexusmods.com]


FAQ:
Why does it require SVE?
Because the factions make use of SVEs ships. In theory you can use it without SVE, but you will miss out on the faction jobs (and get your debug log spammed with errors).

Any future plans?
Yes. I think.

Does this make SCA and HAT into full factions?
No! This mod only adds wharfs/shipyards and jobs/ships to the factions. Useful if you want to have a pirate playthrough.

Anything special about the factions?
Not really. SCA sells ships and equipment without requiring any licences, so you can get your hands on limited equipment...


Credits:
I'd like to thank DeadAir, UniTrader and Shuulo for helping me with various things :)
Big thanks to KO for letting me use her character within this mod!


Licence:
  • You may not reupload this addon anywhere.
  • You may not change/rework any files of this addon.
If you want to do any of the above ask for permission first!
143 comentarii
Luca  [autor] 2 ian. la 1:15 
@Barracuda
Pirate ships added by my mod will not be affected by these other mods I assume, meaning they will just spawn instead of being built. Dont think there would be anything else "conflicting".
Barracuda 1 ian. la 22:22 
Do you imagine this mod might have some conflicts with "Spawn Begone"? This mod and that one does similar things along side it making it so Pirate ships need to be built
Luca  [autor] 22 aug. 2024 la 22:47 
@Duke Flapjack
I have not edited the races which are part of the factions so I couldn't tell you.
Duke Flapjack 22 aug. 2024 la 20:31 
Just out of curiosity, how culturally collective is Hatikvah? I'm trying to find somewhere to outfit my crews that has basically ALL the commonwealth races and I seem to remember Hatikvah doing that.
Tolkata 3 aug. 2024 la 2:48 
I took a better look at ships.xml and it should be fine actually.
All Argon and Antigone ship definitions allow for Hatikvah to pick from them, so they should work and even only fly Argon-made ships, as the mod intended.
Luca  [autor] 2 aug. 2024 la 8:35 
@Tolkata
No idea, been a long time since I made x4 mods and I never enjoyed it too much as xml is pretty annoying.
I never noticed any issues when playing myself so I am not very inclined to look at this to be honest.
Tolkata 2 aug. 2024 la 5:26 
My knowledge about XML patching is still quite limited, so you want to double-check, but to my understanding, the Remove patches targeting the base game Hatikvah ship group will just remove the whole ship group.
I'm using X4 Customizer to live patch all DLC and Extension to see the final version of shipgroup.xml, ship.xml, etc.
Enabling this extension causes the entire Hatikvah section in shipgroups.xml to be empty.
Searching for them turns up no results.

It looks something like this: after the Hatikvah "title" it immediately follows the Scalepalte "title"
861 <!-- ############################# -->
862 <!-- HATIKVAH -->
863 <!-- (mixed-race civilian ships, used by deep-space mining jobs) -->
864 <!-- ############################# -->
865 <!-- ############################# -->
866 <!-- SCALEPLATE PACT -->
867 <!-- (sometimes also used by Hatikvah jobs) -->
868 <!-- ############################# -->
Luca  [autor] 1 aug. 2024 la 0:14 
@Tolkata
Yes.
Tolkata 31 iul. 2024 la 23:34 
Are the "remove" patches in the top section of shipgroups.xml intended to remove only the
non-argon ships from the corresponding "shipgroup"?
An example of this is the following snippet:

<remove sel="/groups/group[@name='mixed_miner_solid_l']">
<select macro="ship_tel_l_miner_solid_01_a_macro" weight="63"/>
<select macro="ship_tel_l_miner_solid_01_b_macro" weight="63"/>
<select macro="ship_par_l_miner_solid_01_a_macro" weight="4"/>
<select macro="ship_par_l_miner_solid_01_b_macro" weight="4"/>
</remove>
Luca  [autor] 17 iul. 2024 la 15:42 
@vidz99
Make sure you are not in a system touched by any of the factions of this and not on a faction station/ship. Then I assume it should work, but I never tried so I cant say for sure.