X4: Foundations

X4: Foundations

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Minor Factions Extended
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126.901 KB
12 Mar, 2021 @ 7:46am
22 Jun, 2024 @ 1:16pm
13 Change Notes ( view )
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Minor Factions Extended

In 1 collection by Luca
Variation Expansion Mods
4 items
Description
Requirements:
- Ship Variation Expansion
when using VRO also
- Ship Variation Expansion (VRO Balance)

Description:
This mod adds more jobs and wharfs/shipyards to the Scaleplate Pact, Hatikvah Trade League, Yaki and Alliance of the Word.
The factions will not act as "full" faction, this mod is just to add a bit more life to them and the galaxy.
Hatikvah will be busy mining and trading while the Scaleplate Pact will pirate and smuggle more. SCA will sell licenced gear to anyone willing to pay!
The Yaki will show some more activity as well and you may encounter explorers for the Alliance.

This mod also adds new themed gamestarts for: Yaki, Hatikvah, Scaleplate.


External Links:
Nexus[www.nexusmods.com]


FAQ:
Why does it require SVE?
Because the factions make use of SVEs ships. In theory you can use it without SVE, but you will miss out on the faction jobs (and get your debug log spammed with errors).

Any future plans?
Yes. I think.

Does this make SCA and HAT into full factions?
No! This mod only adds wharfs/shipyards and jobs/ships to the factions. Useful if you want to have a pirate playthrough.

Anything special about the factions?
Not really. SCA sells ships and equipment without requiring any licences, so you can get your hands on limited equipment...


Credits:
I'd like to thank DeadAir, UniTrader and Shuulo for helping me with various things :)
Big thanks to KO for letting me use her character within this mod!


Licence:
  • You may not reupload this addon anywhere.
  • You may not change/rework any files of this addon.
If you want to do any of the above ask for permission first!
143 Comments
Luca  [author] 2 Jan @ 1:15am 
@Barracuda
Pirate ships added by my mod will not be affected by these other mods I assume, meaning they will just spawn instead of being built. Dont think there would be anything else "conflicting".
Barracuda 1 Jan @ 10:22pm 
Do you imagine this mod might have some conflicts with "Spawn Begone"? This mod and that one does similar things along side it making it so Pirate ships need to be built
Luca  [author] 22 Aug, 2024 @ 10:47pm 
@Duke Flapjack
I have not edited the races which are part of the factions so I couldn't tell you.
Duke Flapjack 22 Aug, 2024 @ 8:31pm 
Just out of curiosity, how culturally collective is Hatikvah? I'm trying to find somewhere to outfit my crews that has basically ALL the commonwealth races and I seem to remember Hatikvah doing that.
Tolkata 3 Aug, 2024 @ 2:48am 
I took a better look at ships.xml and it should be fine actually.
All Argon and Antigone ship definitions allow for Hatikvah to pick from them, so they should work and even only fly Argon-made ships, as the mod intended.
Luca  [author] 2 Aug, 2024 @ 8:35am 
@Tolkata
No idea, been a long time since I made x4 mods and I never enjoyed it too much as xml is pretty annoying.
I never noticed any issues when playing myself so I am not very inclined to look at this to be honest.
Tolkata 2 Aug, 2024 @ 5:26am 
My knowledge about XML patching is still quite limited, so you want to double-check, but to my understanding, the Remove patches targeting the base game Hatikvah ship group will just remove the whole ship group.
I'm using X4 Customizer to live patch all DLC and Extension to see the final version of shipgroup.xml, ship.xml, etc.
Enabling this extension causes the entire Hatikvah section in shipgroups.xml to be empty.
Searching for them turns up no results.

It looks something like this: after the Hatikvah "title" it immediately follows the Scalepalte "title"
861 <!-- ############################# -->
862 <!-- HATIKVAH -->
863 <!-- (mixed-race civilian ships, used by deep-space mining jobs) -->
864 <!-- ############################# -->
865 <!-- ############################# -->
866 <!-- SCALEPLATE PACT -->
867 <!-- (sometimes also used by Hatikvah jobs) -->
868 <!-- ############################# -->
Luca  [author] 1 Aug, 2024 @ 12:14am 
@Tolkata
Yes.
Tolkata 31 Jul, 2024 @ 11:34pm 
Are the "remove" patches in the top section of shipgroups.xml intended to remove only the
non-argon ships from the corresponding "shipgroup"?
An example of this is the following snippet:

<remove sel="/groups/group[@name='mixed_miner_solid_l']">
<select macro="ship_tel_l_miner_solid_01_a_macro" weight="63"/>
<select macro="ship_tel_l_miner_solid_01_b_macro" weight="63"/>
<select macro="ship_par_l_miner_solid_01_a_macro" weight="4"/>
<select macro="ship_par_l_miner_solid_01_b_macro" weight="4"/>
</remove>
Luca  [author] 17 Jul, 2024 @ 3:42pm 
@vidz99
Make sure you are not in a system touched by any of the factions of this and not on a faction station/ship. Then I assume it should work, but I never tried so I cant say for sure.