Tabletop Simulator

Tabletop Simulator

53 ratings
Marvel Legendary (Scripted)
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4, 5
Play Time: 30 minutes, 60 minutes
Language: English
File Size
Posted
Updated
5.463 MB
28 Feb, 2021 @ 7:20am
11 Jun, 2023 @ 6:48pm
11 Change Notes ( view )

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Marvel Legendary (Scripted)

Description
Marvel Legendary with full scripting for both setup and cleanup for any number of players and any scheme.

Also supports quick, automatic unpacking for supported expansions. Choose exactly which expansions you want to play with, and leave out any you don't!

Currently supports all non-Villains expansions through Realm of Kings. New expansions will continue to be added as high-quality scans for their cards become available.

Feel like there's a feature that's missing or some functionality that would be helpful to have? Please drop a comment and I'll try to include it in the next update.

Game description form UpperDeck:

Legendary is a deck-building game set in the Marvel Comics universe. To set up the game, players choose a number of hero decks from the likes of Spider-man, Hulk, Cyclops, or Wolverine, to name a few. Shuffle them together (since players use only a handful of hero decks out of the fifteen included) allowing the hero deck to vary widely in terms of what's available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.) and stack that particular villain's attack cards underneath it.

Next, modify the villain deck as needed based on that villain's particular scheme. Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.

As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes then the players all lose.

Do you have what it takes to defeat the villains? Or, will you let them escape? Play the all new Legendary: A Marvel Deck Building game to find what the cards have in store for you.

39 Comments
mfarnsworth2012 3 Aug @ 10:36am 
I'm new to using TTS, so I may have done something wrong, but I subscribed to this and attempted to set up for a solo game, changed the number of players to 1 and just clicked the automatic setup, and the cards on the board all show as blank. If I hover over them I can see a card name, but I can't see any card text. Is this an issue with the mod, or did I do something wrong when opening the table?
GoldOak 10 Nov, 2023 @ 7:24am 
is there a way to make the table bigger? also I noticed some of the seats do not have a hand for which players can draw cards despite having a mat for them. Also is there a way to remove the base cards from the bag so that if I do the auto setup and cleanup that it can be a purely expansion game?
Arrow Prime 8 Sep, 2023 @ 6:08pm 
I love this. wondering if you could maybe make the table bigger? as well an option to pick traditional board or play mat. I dont know if that is hard so I get it if you cant :)
I do have a problem when I use the auto cleanup after I set up my own game. It just doesn't clean up I get a error thread
Lily Haze 7 Sep, 2023 @ 3:09pm 
When other people join, there are gigantic 5's and 0's over everything for some reason.
Tarquin 21 Jun, 2023 @ 4:44am 
Could you put the buttons and expansion bags on a seperate table? they get in the way of the players on the right hand side of the table
TheAntiNero  [author] 11 Jun, 2023 @ 6:52pm 
Thanks for all the comments everyone. I'm going to start updating this again-- focusing on adding more expansions and bug fixes for now, but I am reading the QoL requests and will try to get to them long term
trexxenn87jcl 7 Jun, 2023 @ 11:57pm 
i can help with scans if that's an issue
trexxenn87jcl 7 Jun, 2023 @ 11:56pm 
anything in the works for doctor strange, or annihilation?
garbadthestrong 15 Apr, 2023 @ 6:15pm 
These might be just things that have bugged me, there is a good chance i'm in the minority on some of these since i just started playing today, lol. There are a few of these smaller things that i will probably mess around and see if i can tackle myself.
garbadthestrong 15 Apr, 2023 @ 6:14pm 
-If the game boards were better picture quality to read the writing that would be nice.
-Since they are the game boards that they are, you can't hold alt to zoom it right up to your face.
-Having the game boards all facing the same way at the front of the table would be nice.
-Lining up the hands so they could be used in front of each board.
-Being able to quickly put a card under another card, like for bystanders. I think "u" puts something under another thing but it doesn't seem to work when trying to put the bystanders under the villains.
-Having magnet spots for each of the spots cards could go would keep things pretty clean.
-Having a way that if you pressed a button on the villain deck that it would move things to where they actually go, ie. Hostages under villains, master strikes or twists just off to the side.
-Having a button that would shuffle the villains attacks that you can't see and draw one at random.