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Yes, unit changes are evrywhere when the mod is active,even in multiplayer-games that u opened.
When u are ingame open the modmanager of the game. there are arrows at the bottom that allow to move the mods in the list. the lowest mod is loaded last and will overwrite all other mods that are above it.
From my experience, combining mods is never a good idea and leads to unexpected results.
From testing it seems like putting the balancing mod on 1. and the PC1 remake at the bottom (5.) in the Workshop mod menu makes it load the balancing mod setting and not your PC1 settings (eg Flak 8.8 cannot switch to arty).
Is it sensible to play your PC1 campaign with those alternative balancing or would you recommend disabling the balancing overhaul when playing your campaign?
And regarding compatibility with other mods, what do you mean "make sure your mod is LOWEST in the modlist?" In steam modmanager should PC1 remake be low in the list (low priority), eg. nr. 5, or should it have a low number, i.e. be 1. for loading and thus at the top of the list?
Thanks :-)
try to start a campaign without importing a core. if that works it´s ur cores that are broken somewhow.
i have no issues starting 1939 or later years with and without imported core. seems this is a "you" issue and noz a mod issue.
possible sources for an error like that are numerous. the most prominent is interactions with other mods.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000278
It is a shame, I am a veteran player of the original Panzer General, Panzer Corps 1 and I love your mod, but can't play it anymore.
thx for ur feedback. all scenarios are tested on generallissimus and later years get david vs goliath in adition to that.