RimWorld

RimWorld

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[HRK] Gun Nut - KRISS Vector
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
7.226 MB
27 Feb, 2021 @ 9:24am
12 Apr @ 2:45am
17 Change Notes ( view )

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[HRK] Gun Nut - KRISS Vector

In 1 collection by Harkon
HARKON'S GUN NUT COLLECTION
11 items
Description


[ko-fi.com]



WELCOME TO GUN NUT - KRISS VECTOR!

The KRISS Vector is a series of weapons based upon the parent submachine gun design developed by the American company KRISS USA. They use the Super V system, an unconventional delayed blowback system combined with in-line design to reduce perceived recoil and muzzle climb.

Gun Nut is a mod series that focuses on giving the player the ultimate upgrades for real life and fictional weapons while trying to keep a vanilla feel in balance and artwork. This mod can be played in vanilla or with combat extended.









The KRISS Vector is a modern submachinegun with high rate of fire and a unique recoil system that makes the gun more stable than other submachineguns of the same caliber. The KRISS Vector can be chambered in 9x19mm or .45 ACP.

  • Suppressed weapons will give a small boost to hunting stealth.
  • PDWs/Pistols/SMGs are usable with one hand (requires VEF or CE).

Camo/Texture settings


There is two ways to choose camos for your guns:
  • With the settings menu you can change, per gun, the "base" weapon texture. The benefits of this is that it gives you more control but all the "base" weapons will be changed.

  • With ideology styles you can change the texture of all the weapons crafted by the faction. This option is good for RP but it lacks the control of the first option.

  • Both options can be used at the same time without problem.

  • A mod that allows you to select more than 3 styles like Vanilla Ideology Expanded - Memes and Structures can help with the second option.

  • A mod that allows you to craft with a style like Craft with Color is also a good option.





- This mod is compatible with Combat Extended.

- This mod inlcudes support for Muzzle Flash.

- This mod includes .dds textures to increase performance when using Graphics Settings+ or similar.



Q: Can the mod be added to existing saves?
A: Yes.

Q: Can the mod be removed from existing saves?
A: Is never a good practice to remove mods from ongoing saves. That said, this mod is quite simple and you should be able to fully remove it if you do it properly.

Q: Where do I craft these new weapons?
A: At the machining table or at the fabrication bench if they are tagged as spacer, charged or something of the sort.

Q: Why does the recipe for some of the weapons requires chemfuel/wood?
A: This may only be a CE thing but It is because most of this weapons have plastic, polymer or wooden parts and I like to reflect that in the crafting cost of the weapon.

Q: Are the weapons properly balanced? (Vanilla)
A: I try to balance my weapons as good as I can, this balance is mostly done comparing it to vanilla or vanilla expanded weapons, however, if you think a weapon should be tweaked let me know in the comments and I'll try to adjust it.

Q: Are the weapons properly balanced? (CE)
A: Same stuff as in the previous question but this time around weapons should feel much more balance in general thanks to the ballistic system from CE and the rules it follows to balance weapons.









Art and xml done by me, Harkon.

I do not claim any ownership of the sound files included in this mod.

Rimworld is owned by Tynan Sylvester.
CC BY-NC-ND 4.0 [creativecommons.org]

You may create patches or translation for this mod, as long as you do not re-upload artwork or code.

Do NOT upload this mod on other websites.


[ko-fi.com]
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40 Comments
Tal'Raziid 2 Feb @ 8:55am 
RimPy says this is requires Enable Oversized Weapons, is that correct?
Ted Kaczynski Gaming 3 Dec, 2023 @ 11:47am 
So a stupid question but is this supposed to have ammo in CE only with autopatcher on ?
bromanguy 24 Nov, 2022 @ 11:01am 
LETS GOOOOOO
TorMechia 23 Nov, 2022 @ 3:12pm 
me normally - :((((
me when harkon is - :)))))!!!
Harkon  [author] 23 Nov, 2022 @ 7:49am 
1.4 UPDATE
- Balance pass for both in vanilla and CE.
- New textures for all the variants.
- New settings for camo selection.
- New camo selection using Ideology styles.
- Updated mod page infoGFXs to reflect the changes.
TorMechia 22 Nov, 2022 @ 1:11pm 
lub u harkon <3
Harkon  [author] 22 Nov, 2022 @ 8:40am 
This one is next, be patient
TorMechia 18 Nov, 2022 @ 6:29pm 
Harkon seems to be updating their mods, so 1.4 will probably come soon enough (though, it took a month or so for an update after 1.3, so I imagine the wait here will also be a bit long)
ravenscram 28 Oct, 2022 @ 8:03am 
1.4?
izarius 21 Oct, 2022 @ 11:23am 
Will be updated to 1.4?