Crusader Kings III

Crusader Kings III

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The Roman Armies
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7.114 MB
6.2.2021 klo 9.17
12.2. klo 7.05
17 muutosilmoitusta ( näytä )

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The Roman Armies

1 kokoelmassa, tekijä SkyRipper
CK3 mods i play with
50 luomusta
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Hello and rejoice because now CK3 has Roman army types, i made this for the "fun" of modding and coding stuff but mostly because i wanted to have Roman armies in the game, it's kind off casual that everyone has the same "bowmen" or "lite cavalry" and very few get cultural army types yet, i guess with dlc more will come, but in the meantime i decided to do this for Rome.

This mod has 5 army types, as you can see in the images, 1 of them being the decision only and only 1 time for each character, The Centurions, they are just 50 but i gave them a big damage and defence (not sure how balance it is i shall test it more but for now they stay like that), think of them as the generals traveling with the army, still weaker than a 15 prowess Knight so should be ok.

To unlock them you must first discover the Innovation available only to the Latin culture group, so any one in Italy.

There is then 2 decisions, as you can see in the images, one is to adopt the Roman culture when you have max level fame and Emperor title rank, it should convert all the territory you own and characters, The second decision is to train/summon the Centurion Legion and only Roman culture characters can do it.

Hope people enjoy this and have fun.


PayPal me if you can spare a few cents :) anything helps to pay the bills
https://www.paypal.com/paypalme/RealSkyRipper
45 kommenttia
Matthew Rodriguéz 21.10. klo 18.10 
update pls
Caloens2k1 12.2. klo 10.55 
Ohh I see. I haven't actually test it. I was only looking on the comments. Will test it now.
SkyRipper  [tekijä] 12.2. klo 9.34 
@Caloens2k1 the innovation is for Roman culture only, did you see others having it? that can't be.
Caloens2k1 12.2. klo 7.47 
Is there a way to limit the innovation to roman culture only?
HRE Billygoat 18.6.2023 klo 6.52 
oh yes yes, the roman armies made of legions of 50 centurions
Cleric 13.4.2022 klo 11.10 
No problem! Least I could do after getting such a great blueprint to work with.
SkyRipper  [tekijä] 10.4.2022 klo 4.42 
Hi @Cleric, thanks for the info, i did notice they had be broken, sucks house guard doesn't work anymore, also changed to heavy infantry now, as for recruit, mercenary etc.. i have no idea why they no longer work and if you remove them from innovation you can't use them so it has to stay the way it is at least i have no idea how to fix that.
Cleric 9.4.2022 klo 10.44 
simple fix to that @bad at everything, open up the mod, and adjust the values as you like, then save with UTF-8-with-BOM and you are done. Any changes like this get overwritten with updates to the mod.
god of being bad at everything 15.2.2022 klo 0.03 
praetories are too weak, only 50 of em is too weak, their value is essentially halved
Matt 11.2.2022 klo 6.59 
Awesome! I might give it a go. If I knew how to restrict it to Roman culture (I'm playing a standard Roman culture) in particular, that'd be great. But I know the new culture system probably makes that difficult or impossible. I'll probably boot it up once I conquer Italy. :D