Cultist Simulator

Cultist Simulator

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achieveIntegrations
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16 Jan, 2021 @ 3:41am
12 Sep, 2022 @ 9:08am
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achieveIntegrations

Description
This is a coremod. It has almost no (apparent) impact on the game on its own. The primary purpose of this mod is to help authors write mods in a way that improves compatibility between mods.
This mod adds several aspects (some of which are hidden, and some are not) to manage slots for elements, recipes, and verbs that modders would otherwise often need to override. These slots include the slots for all Verbs (Dream, Explore, Relinquish, Scout, Send, Study, Talk, Travel, Use, and Work), slots for Rites (with separate aspects to regulate consuming and non-consuming slots), and recipes like the ones required to add new ascensions, or the "talk to follower" recipe.
This mod adds aspects that regulate the slots for rites, allowing modders to allow or forbid specific cards going into several possible groups of slot. This mod adds hidden aspects that modders can use to globally deny access to certain types of work, such as painting, Glover&Glover, begging, health-work, etc. This mod changes the way cultist exaltation works, making it easier for mods to make their own cults that are able, or unable, to raise specific types of exalt. This mod adds aspects that allow modders to disable certain types of hints when certain cards are in a Verb. Art by Genroa. Now with loc_zh integration, courtesy of Ivylili#6453. This localization data no longer conflicts with translation mods. (This mod no longer replaces internal decks, as a syntax has been discovered for editing internal decks directly.)
Current version: 4.0.0.1
15 Comments
Zaimine Zatchet 14 Oct, 2024 @ 3:48pm 
is there anywhere i can download this mod for a non steam version of the game?
[FR] Genroa  [author] 6 Jun, 2024 @ 10:31am 
Yes it does. But it doesn't do much on its own, this is a technical mod for mod makers. :)
TrueRandomness 5 Jun, 2024 @ 9:02am 
Does this mod still work?
Psyringe 24 Jul, 2023 @ 3:52pm 
Thanks for the reply! I took the plunge yesterday and played for several hours with both mods enabled (plus several more), and so far didn't run into any problems during gameplay. Fingers crossed. :)
[FR] Genroa  [author] 24 Jul, 2023 @ 4:13am 
This isn't related to AchieveIntegrations, as far as we know. It's a crash specific to The Roost Machine, that doesn't actually affect the game. :) the crash doesn't happen under the same conditions on all machines it seems (on mine, it almost always happens no matter the scenario, for instance)
It's perfectly safe to play though, it's just a little weird side effect.
Psyringe 23 Jul, 2023 @ 8:48pm 
Addendum: Interestingly, the crash only seems to happen when a) I try to leave the main menu without entering a game first, or b) purge an existing game and then click "Leave". When I "Continue" an existing game, click "Save & Exit", and then click "Leave" without purging the save, the crash does not happen.
Psyringe 23 Jul, 2023 @ 8:39pm 
When I enable achieveIntegrations 4.0.0.1 together with The Roost Machine 1.5.180 (and its requirement GHIRBI), the game crashes 100% reproducibly when I click "Leave" in the main menu. I'm on the current gateofhorn beta, and this happens with no other mods enabled, on a freshly purged savegame, and regardless of load order. My player.log ends with the note "A crash has been intercepted by the crash handler.".

I haven't tried to start a game with that setup and I probably won't, as I'm taking the crash as a warning sign. I'm posting this in the comments of both mods, hoping for further information as to what is going on and whether or not it's a problem.
[FR] Genroa  [author] 19 Nov, 2022 @ 2:20am 
I strongly doubt the issue comes from this specific mod. A lot of other people ran it in front of me without issue. Could you please check again, or better, send the crash log? (the Player.log file in the folder opened when you click on Browse Files in the settings) (you can create a new subject here, or on the cultsim fan discord server in the #modding channel)
Morbius98 18 Nov, 2022 @ 8:01pm 
After I just downloaded the latest patch
Morbius98 18 Nov, 2022 @ 8:01pm 
Just an FYI this mod crashes my game when I enable it.