Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your idea is really cool but i am mostly retired from coding unless it's to fix glaring game breaking bugs, sorry. My code is open however and you are free to make a new one and copy the entire thing integrally and change it as you see fit.
Here are my suggestions for what each RANK-3 Field Team should reward:
• Finance: +5 Credits income. -1 district Unrest for completing district Situations. (No change)
• Security: +5 Intel income. -2 district Unrest every FRIDAY. (No change)
• Technology: +5 Elerium income. -1 Hidden Target district Unrest on district Missions.
So, for Rank-3 Technology Field Team: Replace the original "+1 Operation Reveal point bonus reward" with "-1 Hidden Target district Unrest", on district Missions.
The "Hidden Target" district is the main purple district for each operation. It is also called the Investigation district or Operation district.
Completing a purple mission should reward "-2 Unrest for the Hidden Target district", i.e., the purple district, (instead of "+2 Days Toward Operation Reveal".) That is it. Simple and straightforward. You do not even have to mess with/over-complicate the additional rewards, which should just stay the same.
So, simply replace +1/+2 Operation Reveal point with -1/-2 Unrest for the Hidden Target district. That way, the changes made by your mod would feel balanced, consistent and symmetrical with the rest of the game.
I'll give this a go next time I play through. Thank you so much!
If I'm not mistaken, beating a purple mission advances the day counter by more than one normally, and with this mod, it only advances a day, letting you play more missions before a new purple one is ready. Is that about right?