Portal 2

Portal 2

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The Tower Built By A Crazy Man
   
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The Tower Built By A Crazy Man

Beschreibung
It is said that the man who built this tower went crazy trying to understand his own creation!
The tower is actually pretty hard with two main puzzles. In the first part, you need to travel 3 floors using an elevator and figure out how to trigger a laser. In the second part, you get lost in a maze! That's crazy! You'll wish there was any way you could die in there.
17 Kommentare
PeterLucas  [Autor] 14. Feb. 2021 um 9:00 
Thanks, I'm glad you liked it. This is one ofnthe first maps I made, so it's not as elegant as some of the newer ones, but I believe the challenge is still worth it!
vhs1980 14. Feb. 2021 um 8:42 
I break my brain, but solve it.
Good job. :steamthumbsup:
PeterLucas  [Autor] 27. Nov. 2020 um 10:52 
@phale2001, I just updated the map! Was able to fix the issues you encountered. This should really improve the puzzle experience! Also, I changed the music, it was freaking annoying lol
PeterLucas  [Autor] 27. Nov. 2020 um 7:06 
Thanks! That's an old map, one of my first, but I'm still proud of it! It was a good challenge I believe.

I encountered those bugs myself, except for the second cube which never got stuck in its tube. I've seen this bug in someone else's puzzle though.

Anyway, I tried fixing them back when I created the puzzle but never understood what caused those bugs. Will have another go at it see if I can fix them. Thanks!
phale2001 27. Nov. 2020 um 6:59 
Nice map, but I think I found a glitch. When trying to "switch" the moving cubes, when I enter the tube, the cube fizzles. I can get around that by letting the cube drop by itself, then follow along. The other bug seems to be when getting the second cube, it's lets get stuck in the grid and I can't pick it up. When I try to re-spawn it, it gets stuck in it's tube. Very odd. The maze was good.
PeterLucas  [Autor] 2. Nov. 2020 um 0:34 
Just updated the map with Bee2. Not many changes, but within the thematic :-)
Unethical Experimental 7. Okt. 2020 um 0:56 
That first puzzle had me second guessing myself, not going to lie. Good job.
PeterLucas  [Autor] 4. Okt. 2020 um 10:55 
I try to create an atmoshpere with my maps, not just a puzzle. But sometimes I tend to forget playability in favor of it... The glass panel is definitely a good idea, even if I dislike the pipes when looking through it. I would love a sliding door mechanism to be added to the game. But will make the change in an upcoming update.

I wanted to add signage instead of antlines for the companion cube dropper, but the placement of signs for cube droppers is really hard to see in the restricted space I've built. I would have to level up the roof and the whole puzzle, and I'm kinda lazy... hehehe
Traveler807 4. Okt. 2020 um 10:29 
Yeah, I totally forgot the maze solution :B1: video compression makes things look a little darker, the maze is fine now, but the tower rooms without lighting are very gloomy on my pc
Traveler807 4. Okt. 2020 um 10:24 
I am by no means a master mapper, and a lot of map preferences are subjective to the tester, Its just my opinion I'm giving, ignore me if you disagree with me:)
More suggestions though, 1.A glass angled panel on the middle floor, so the button behind can be seen. 2.signage instead of antlines to show the above buttons connections