Divinity: Original Sin 2

Divinity: Original Sin 2

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Expanded Random Item Generation - No Curses Patch
   
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Type: Add-on
Game Mode: Story, GM
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1.998 KB
2020年9月25日 10時13分
2021年3月31日 12時48分
2 項目の変更履歴 ( 表示 )

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Expanded Random Item Generation - No Curses Patch

解説
Hello everyone!

This is a minor patch for my Expanded Random Item Generation mod.

It removes the possibility to obtain cursed items, for those who want to benefit from the new positive effects added by my mod, but don't want to obtain any items providing negative effects.

In order to use this patch, you need to have both it and the original Expanded Random Item Generation mod activated in your mod list.

Note that it makes items with BOON modifiers rarer, since non-cursed BOON items can only be obtained at Legendary and Divine rarities at any level, as well as at Epic rarity starting from level 9.

You can add this patch on a game already running the Expanded Random Item Generation mod. If you do so, it won't remove the previously generated items with CURSE modifiers (including the current merchant inventories, as well as containers that have been generated but not opened yet), but should prevent any additional items with CURSE modifiers from spawning.

This patch is not compatible with the Higher Chance Patch. If you have both patches, only the one that is loaded last will be taken in account.

As per usual, don't hesitate reporting any issues you have with this mod, since it can at least allow me to warn the other users, or even help me fix them. Have fun and thank you!