Divinity: Original Sin 2

Divinity: Original Sin 2

47 ratings
Expanded Random Item Generation - No Curses Patch
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
1.998 KB
25 Sep, 2020 @ 10:13am
31 Mar, 2021 @ 12:48pm
2 Change Notes ( view )

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Expanded Random Item Generation - No Curses Patch

Description
Hello everyone!

This is a minor patch for my Expanded Random Item Generation mod.

It removes the possibility to obtain cursed items, for those who want to benefit from the new positive effects added by my mod, but don't want to obtain any items providing negative effects.

In order to use this patch, you need to have both it and the original Expanded Random Item Generation mod activated in your mod list.

Note that it makes items with BOON modifiers rarer, since non-cursed BOON items can only be obtained at Legendary and Divine rarities at any level, as well as at Epic rarity starting from level 9.

You can add this patch on a game already running the Expanded Random Item Generation mod. If you do so, it won't remove the previously generated items with CURSE modifiers (including the current merchant inventories, as well as containers that have been generated but not opened yet), but should prevent any additional items with CURSE modifiers from spawning.

This patch is not compatible with the Higher Chance Patch. If you have both patches, only the one that is loaded last will be taken in account.

As per usual, don't hesitate reporting any issues you have with this mod, since it can at least allow me to warn the other users, or even help me fix them. Have fun and thank you!